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1 Slot Available in NCAA 09 360 TD Dynasty
Posted on 10/19/08 at 10:20 pm
Posted on 10/19/08 at 10:20 pm
Looking to fill one remaining slot. Any team that's available. Join now before Season 2, Week 1 begins.
This post was edited on 10/27/08 at 6:15 am
Posted on 10/20/08 at 10:30 pm to Yah Mo Be There
I have a PS3 and am about to start a league. I was reading through your thread to see how you guys run it and really like the way you have it set up. Do you mind if I use some of your rules to set up my league??
Posted on 10/20/08 at 10:59 pm to oOoLsUtIgErSoOo
how often of an update for 360 dynasty
i may be interested but i won't be in until sunday.
i may be interested but i won't be in until sunday.
Posted on 10/20/08 at 11:03 pm to oOoLsUtIgErSoOo
No prob. If you have any ?, let me know.
Posted on 10/20/08 at 11:04 pm to cene
We progress a week every two-three days...so about 2-3 games/week.
Posted on 10/20/08 at 11:04 pm to Yah Mo Be There
what difficulty?
what kind of schools?
what kind of schools?
Posted on 10/20/08 at 11:09 pm to cene
Heisman with Custom AI sliders. Basically it makes the game much more realistic. No rolling the computer 84-10 with 500 yds. passing and 12 TDs. More realistic scores, more realistic stats. AA is too easy. The Custom AI sliders eliminate the typical BS the computer would pull on normal Heisman though.
Any team you'd like is up for grabs. Taken teams are:
LSU
Florida State
Miami
Oklahoma
Ohio State
Oregon
Penn State
USC
Missouri
Notre Dame
Vanderbilt
Any team you'd like is up for grabs. Taken teams are:
LSU
Florida State
Miami
Oklahoma
Ohio State
Oregon
Penn State
USC
Missouri
Notre Dame
Vanderbilt
This post was edited on 10/27/08 at 6:17 am
Posted on 10/20/08 at 11:13 pm to Yah Mo Be There
i don't want it to be a problem that i leave thursday and won't be in til sunday...but i'd imagine that friday, satuday, and sunday most people will be drunk and in a football daze anyway.
Posted on 10/20/08 at 11:21 pm to cene
Yea, it won't be a problem. We'll be finishing up offseason stuff until Sunday anyways. If you want it, just let me know a team. We'd be glad to have you.
Posted on 10/20/08 at 11:31 pm to Yah Mo Be There
gamertag is ceine
i want vanderbilt.
i want vanderbilt.
Posted on 10/21/08 at 12:07 am to Yah Mo Be There
going get it now...whats the deal with the sliders? i've never moved them when i play what ya'll do?
all to 0?
all to 0?
Posted on 10/21/08 at 8:27 am to cene
For reference, here are our Heisman slider settings:
Sub In and Out:
(These are controlled by individual users in Dynasty mode)
QB Out 0
Qb In 1
RB Out 50
RB In 100
WR Out 60
WR In 80
FB/TE 60
FB/TE 80
OL Out 0
OL In 1
DT Out 50
DT In 100
DE Out 50
DE In 100
LB Out 60
LB In 80
CB Out 60
CB In 80
S Out 60
S In 80
Heisman Sliders:
Penalties:
All maxed out except for roughing the passer which is set at 40 and Facemask which is set at 80
Gameplay Options:
Quater Length: 6 minutes
Skill: Heisman
Fatigue: On
Injuries: On
Play Clock: On
Home Field Advantage Effects: On
Ice the kicker: On
Quiz the QB: Off
Human Offense:
QB Accuracy: 45 (This will make throwing perfect a task when being flushed)
Pass Blocking: 0 (This will allow pressure to build if taken to long to throw)
WR Catching: 15 (This will keep drops at a realistic rate)
RB Ability: 45 (This will make juking and trucking harder to do)
Run Blocking: 55 (This works just fine at this set after patch)
CPU Offense:
QB Accuracy: 45 (This will make the cpu throw bad passes when flushed)
Pass Blocking: 0 (This will allow human d-line to get pressure)
WR Catching: 20 (This will keep drops at a realistic rate for cpu)
RB Ability: 75 (This will help the cpu run game but don't go higher)
Run Blocking: 100 (This will help the weak cpu run game even after patch)
Human Defense:
Awareness: 65 (This will help make your defensive backs smarter)
Knockdowns: 65 (This will help knockdown passes but not all of them)
Interceptions: 0 (This will remain at this level since user picks are to easy)
Break Block: 0 (This will help the cpu run game and still get qb pressure)
Tackling: 5 (This will make the cpu run game a bit) (No hit sticking)
CPU Defense:
Awareness: 85 (This will help the cpu defense react better to the passes)
Knockdowns: 75 (This will help stop the incredible swats by linebackers)
Interceptions: 0 (This will help the picks but not that much if you force it)
Break Block: 95 (This will help the cpu get pressure and help against the run)
Tackling: 20 (This will help your backs get more yards after contact)
Human and CPU Special Teams:
FG Power: 15 (This will make 50 yard kicks near impossible with most kickers)
FG Accuracy: 5 (This will make those long power kicks harder to make)
Punt Power: 45 (This will help stop long punt returns)
Punt Accuracy: 55 (This will help the punt coverage which still sucks)
Kickoff Power: 70 (This will make some kicks go into endzone and some not)
Sub In and Out:
(These are controlled by individual users in Dynasty mode)
QB Out 0
Qb In 1
RB Out 50
RB In 100
WR Out 60
WR In 80
FB/TE 60
FB/TE 80
OL Out 0
OL In 1
DT Out 50
DT In 100
DE Out 50
DE In 100
LB Out 60
LB In 80
CB Out 60
CB In 80
S Out 60
S In 80
Heisman Sliders:
Penalties:
All maxed out except for roughing the passer which is set at 40 and Facemask which is set at 80
Gameplay Options:
Quater Length: 6 minutes
Skill: Heisman
Fatigue: On
Injuries: On
Play Clock: On
Home Field Advantage Effects: On
Ice the kicker: On
Quiz the QB: Off
Human Offense:
QB Accuracy: 45 (This will make throwing perfect a task when being flushed)
Pass Blocking: 0 (This will allow pressure to build if taken to long to throw)
WR Catching: 15 (This will keep drops at a realistic rate)
RB Ability: 45 (This will make juking and trucking harder to do)
Run Blocking: 55 (This works just fine at this set after patch)
CPU Offense:
QB Accuracy: 45 (This will make the cpu throw bad passes when flushed)
Pass Blocking: 0 (This will allow human d-line to get pressure)
WR Catching: 20 (This will keep drops at a realistic rate for cpu)
RB Ability: 75 (This will help the cpu run game but don't go higher)
Run Blocking: 100 (This will help the weak cpu run game even after patch)
Human Defense:
Awareness: 65 (This will help make your defensive backs smarter)
Knockdowns: 65 (This will help knockdown passes but not all of them)
Interceptions: 0 (This will remain at this level since user picks are to easy)
Break Block: 0 (This will help the cpu run game and still get qb pressure)
Tackling: 5 (This will make the cpu run game a bit) (No hit sticking)
CPU Defense:
Awareness: 85 (This will help the cpu defense react better to the passes)
Knockdowns: 75 (This will help stop the incredible swats by linebackers)
Interceptions: 0 (This will help the picks but not that much if you force it)
Break Block: 95 (This will help the cpu get pressure and help against the run)
Tackling: 20 (This will help your backs get more yards after contact)
Human and CPU Special Teams:
FG Power: 15 (This will make 50 yard kicks near impossible with most kickers)
FG Accuracy: 5 (This will make those long power kicks harder to make)
Punt Power: 45 (This will help stop long punt returns)
Punt Accuracy: 55 (This will help the punt coverage which still sucks)
Kickoff Power: 70 (This will make some kicks go into endzone and some not)
This post was edited on 10/21/08 at 11:13 pm
Posted on 10/21/08 at 11:15 pm to Yah Mo Be There
No more takers? I see all these supposed hardcore players with spotless online records on here, but none are man enough to come join the scrum?
Posted on 10/21/08 at 11:18 pm to Yah Mo Be There
ill get in
GT - LSU Red24
Ohio State
GT - LSU Red24
Ohio State
Posted on 10/21/08 at 11:57 pm to LSU Red24
I'll send u an invite tomorrow morning.
Posted on 10/22/08 at 9:03 pm to LSU Red24
Not yet. Sorry. Didnt have access to my computer earlier. I will send it when I get on at about 10.
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