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re: Best strategy for Kino Der Toten
Posted on 1/21/11 at 12:53 am to LST
Posted on 1/21/11 at 12:53 am to LST
what do you mean by record? our farthest is round 20. we've just started trying this week.
We normally make it to round 12 at least.
Our worst is round 4. the 2 guys opened a room without us knowing and left us, we got surrounded by zombies and died. they suck and died.
I also don't do very well at reviving people. I tend to save the person dying, then get caught and die.
We normally make it to round 12 at least.
Our worst is round 4. the 2 guys opened a room without us knowing and left us, we got surrounded by zombies and died. they suck and died.
I also don't do very well at reviving people. I tend to save the person dying, then get caught and die.
This post was edited on 1/21/11 at 12:55 am
Posted on 1/21/11 at 12:55 am to Tigercoop40
Yeah I meant yalls furthest level.
We recently started playing on "Five" because its gotten to the point where it takes to long to beat our record on Kino so it gets boring, but I wouldnt mind getting back on there for a few games.
We recently started playing on "Five" because its gotten to the point where it takes to long to beat our record on Kino so it gets boring, but I wouldnt mind getting back on there for a few games.
This post was edited on 1/21/11 at 12:57 am
Posted on 1/21/11 at 12:57 am to LST
The guy I play with likes "Five," but we never do good on it. So we've been trying to make it the farthest on Kino Der Toten.
On Five we've only been able to turn the power on once. And the game ended right after I got it turned on.
We'll play either though. What's your PSN?
On Five we've only been able to turn the power on once. And the game ended right after I got it turned on.
We'll play either though. What's your PSN?
Posted on 1/21/11 at 12:58 am to Tigercoop40
I'm usually playing with some of my friends, but I'll play with yall if theyre not on.
This post was edited on 1/21/11 at 1:02 am
Posted on 1/21/11 at 1:01 am to LST
K i'll add you sometime tomorrow.
Normally for the early round on KDT, we just each get a window. Me and my friend normally shoot them a few times, let them break down the boards, then knife em. we can normally do that till round 5 or 6 when the dogs come. we go get the MP40, sit in a corner in that room and watch both directions. then after that we have no strategy. just kill or be killed.
Normally for the early round on KDT, we just each get a window. Me and my friend normally shoot them a few times, let them break down the boards, then knife em. we can normally do that till round 5 or 6 when the dogs come. we go get the MP40, sit in a corner in that room and watch both directions. then after that we have no strategy. just kill or be killed.
Posted on 1/21/11 at 1:03 am to Tigercoop40
Aight.
Theres alot of different strategies. Some are really organized and some are giant clusterfricks but most of them work pretty well.
Theres alot of different strategies. Some are really organized and some are giant clusterfricks but most of them work pretty well.
Posted on 1/21/11 at 1:06 am to LST
Ya idk what they do, but in round 1, i've seen a few people die on top of each other. i go to revive one of them, instead of reviving one of them, it revives both of them. and it has that like evil lil girl laugh when i save them.
and there was this one person we played with socalgrl. we got all the way to level 12 before losing. she only had 6 kills to end the game. i couldn't believe it, finished with like 1320 in points.
and there was this one person we played with socalgrl. we got all the way to level 12 before losing. she only had 6 kills to end the game. i couldn't believe it, finished with like 1320 in points.
This post was edited on 1/21/11 at 1:08 am
Posted on 1/21/11 at 6:09 am to Tigercoop40
quote:
Ya idk what they do, but in round 1, i've seen a few people die on top of each other. i go to revive one of them, instead of reviving one of them, it revives both of them. and it has that like evil lil girl laugh when i save them.
thats actually a glitch which makes max ammos, nuke, etc drop more frequently. It is done by having one person lay down facing a corner. Another person runs and dives on top of them. They both need reviving, but it is definitely worth it.
Posted on 1/21/11 at 9:16 am to LST
Been to round 38 with one other person and I will tell you the strategy...run a fricking lap and everyone stick together.
You should be moving out the lobby by rounnd 4-5. Go to MP 40 room, hold that down until round 9. Open up the next room and kill the dogs. Do not open up the back corner of the stage...ever. This will kill you. By round 12 you should turn the power on.
Listen, frick the box. You don't need it. You should be stacking points with the MP 40. I don't even worry about the box until round 20. It does nothing for you.
If you sit around wasting your money on the box you will get to the point where you have no money and you're running around with a pistol constantly searching for the retarded box, in which you won't have JN anyway so you're useless.
Stick together and run laps together through lobby to MP40 an through the stage. Those are the only doors you need open until 26 when you are going to need to expand the lap. You can Deion Sanders the Zombies by just moving past them and not engaging. The key is gathering them all up together and getting to a stand off point and just stacking points, then repeat the lap.
If you don't make the lap, you'll get cornered and I'd you don't stick together you'll get backtracked by the other idiot who doesn't know how to play.
Quick story, had a guy that was holding us back once. Round 24 and we'd be gathering them up and he was running the lap but he was chasing the Zombies. Dumb MFer started throwing traps behind us essentially trapping everyone behind him. Cussed him out pretty good.
Also, double tap is worthless but Speed Cola can be just as important as juggernaut by 21-25. It let's you flat out run to reload. Very important with Ray Gun or that RPK (holds 500 bullets- think that's the name).
You should be moving out the lobby by rounnd 4-5. Go to MP 40 room, hold that down until round 9. Open up the next room and kill the dogs. Do not open up the back corner of the stage...ever. This will kill you. By round 12 you should turn the power on.
Listen, frick the box. You don't need it. You should be stacking points with the MP 40. I don't even worry about the box until round 20. It does nothing for you.
If you sit around wasting your money on the box you will get to the point where you have no money and you're running around with a pistol constantly searching for the retarded box, in which you won't have JN anyway so you're useless.
Stick together and run laps together through lobby to MP40 an through the stage. Those are the only doors you need open until 26 when you are going to need to expand the lap. You can Deion Sanders the Zombies by just moving past them and not engaging. The key is gathering them all up together and getting to a stand off point and just stacking points, then repeat the lap.
If you don't make the lap, you'll get cornered and I'd you don't stick together you'll get backtracked by the other idiot who doesn't know how to play.
Quick story, had a guy that was holding us back once. Round 24 and we'd be gathering them up and he was running the lap but he was chasing the Zombies. Dumb MFer started throwing traps behind us essentially trapping everyone behind him. Cussed him out pretty good.
Also, double tap is worthless but Speed Cola can be just as important as juggernaut by 21-25. It let's you flat out run to reload. Very important with Ray Gun or that RPK (holds 500 bullets- think that's the name).
Posted on 1/21/11 at 11:48 am to Cajun Revolution
Thats exactly what we do I just didnt feel like typing it all.
You can also do the exact same strategy but go the other way through the MPL room.
You can also do the exact same strategy but go the other way through the MPL room.
Posted on 1/21/11 at 11:57 am to LST
Yeah you can, we lasted to 20 once with no power. It was rough but we all had Ray Guns and stacked about 25K a piece. It was a once in a lifetime deal. I've tried to standoff since and we just get overrun due to ammo. We should have went to at least 30 but we screwed up by backtracking ourselves.
Also, whoever turns on the music is generally the retard.
Monkeys after three thrown will coat you 90% of your points.
MP40 upgrade reloads after 1 manual re-up will cost you 95% of your total points.
Just a heads up.
Also, whoever turns on the music is generally the retard.
Monkeys after three thrown will coat you 90% of your points.
MP40 upgrade reloads after 1 manual re-up will cost you 95% of your total points.
Just a heads up.
Posted on 1/21/11 at 12:02 pm to Cajun Revolution
quote:
Monkeys after three thrown will coat you 90% of your points.
MP40 upgrade reloads after 1 manual re-up will cost you 95% of your total points.
What do you mean by these?
Posted on 1/21/11 at 12:10 pm to Cajun Revolution
Another glitch is if you have monkeys, you can throw a grenade and go next to it to pick it up and instead of hitting R2 hit L2 and it will turn it into a monkey. You gotta be careful though, if your next to the grenade and it goes off it will kill you.
Posted on 1/21/11 at 12:28 pm to LST
I mean it takes points away. I lost 4000 on a monkey once
Posted on 1/21/11 at 12:30 pm to Cajun Revolution
quote:
I mean it takes points away. I lost 4000 on a monkey once
Ive never had any of that happen. Its a glitch or something?
Posted on 1/21/11 at 2:27 pm to LST
Well it keeps you from having an unlimited supply of monkeys...say you use two. Hit max ammo. You now have three. You now have +2 monkeys that aren't a primary weapon that cost you nothing unlike claymores.
It makes sense but not profitable. Just a public service announcement.
It makes sense but not profitable. Just a public service announcement.
Posted on 1/21/11 at 2:56 pm to Tigercoop40
one person has to get the thunder gun. But sometimes the worst player gets it. I like getting the ray gun and another automatic cus at some point all the guns are useless and the whole object is just to get points. you have to run around and set off traps. Plus you can go rounds with out max ammo so your going to have to continue to buy guns and upgrade then.
Posted on 1/21/11 at 3:18 pm to dgnx6
I disagree with the traps but I understand your point. The worst trap to set is upstairs. There is a hole in the ceiling and it will frick you up if you're watching the back window and trap.
Upgrade the ray gun because one shot will at least give a manageable crawler. Thats just as effective as a kill.
Thundergun is an absolute necessary in round 25 or so because it allows you time to revive others if needed. Upgrade that ASAP.
Upgrade the ray gun because one shot will at least give a manageable crawler. Thats just as effective as a kill.
Thundergun is an absolute necessary in round 25 or so because it allows you time to revive others if needed. Upgrade that ASAP.
Posted on 1/21/11 at 3:41 pm to Cajun Revolution
I hate the fire trap.
Also me and a friend usually bypass the mp40 for the m16.
If you are on ps3 me and him are willing to play tonight at some point
Eli001- me
Chickenlittle009- friend
Like I said, we average 25 but we can even lose at 10 sometimes. Sometimes you can do everything right but lack of powerups dropped can screw you
Also me and a friend usually bypass the mp40 for the m16.
If you are on ps3 me and him are willing to play tonight at some point
Eli001- me
Chickenlittle009- friend
Like I said, we average 25 but we can even lose at 10 sometimes. Sometimes you can do everything right but lack of powerups dropped can screw you
Posted on 1/21/11 at 3:58 pm to The Eric
K EricDB1705. I'll add you and you're friend.
My name tag is Tigercoop40.
my friend is either tawnathan69 or tawnathan_69. i'm not sure if there is a underscore or not.
My name tag is Tigercoop40.
my friend is either tawnathan69 or tawnathan_69. i'm not sure if there is a underscore or not.
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