- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Pirate Borg Gaming Board Text TRPG Campaign (And we’re off)
Posted on 1/24/26 at 2:46 pm to athenslife101
Posted on 1/24/26 at 2:46 pm to athenslife101
quote:
No one had intimate relations with a monkey or the devil. Also, would have been real awkward but you could have just died…not that we couldn’t have gotten around that
Posted on 1/24/26 at 2:58 pm to MrSavage
I have no idea what's possible here so just going with this for now.
General comments: Do we have anything to our names? My dude is about 200 in debt, but seems like he should be able to concoct something to help with Garm's hangover. Is that possible?
Rotgut:
In response to Garm: Aye, that's a great idea. Should we find the Bishop and the wenches and take back our gold?
General comments: Do we have anything to our names? My dude is about 200 in debt, but seems like he should be able to concoct something to help with Garm's hangover. Is that possible?
Rotgut:
In response to Garm: Aye, that's a great idea. Should we find the Bishop and the wenches and take back our gold?
This post was edited on 1/24/26 at 3:00 pm
Posted on 1/24/26 at 4:26 pm to imjustafatkid
Start with your imagination, put it to paper, and then I’ll rein you in if needed.
You could concoct something if you have materials.
What you have on you I will say is very little if anything. You had a a very rough night. You may have materials , weapons, etc on the lockers of your previous ship.
Speaking of weapons… might as well ask now, what’s your fighting styles. What sort of weapons might you want to use
You could concoct something if you have materials.
What you have on you I will say is very little if anything. You had a a very rough night. You may have materials , weapons, etc on the lockers of your previous ship.
Speaking of weapons… might as well ask now, what’s your fighting styles. What sort of weapons might you want to use
Posted on 1/24/26 at 5:29 pm to athenslife101
quote:
What you have on you I will say is very little if anything. You had a a very rough night. You may have materials , weapons, etc on the lockers of your previous ship.
Is our ship still docked? If so, I believe this should be our first stop.
quote:
Speaking of weapons… might as well ask now, what’s your fighting styles. What sort of weapons might you want to use
In my mind, Rotgut is large and slow. Strong but not agile. In a fight, he prefers to use a gun. If push comes to shove he's more likely to squeeze someone to death than he is to wow people with hand to hand combat, but he will carry a sword or a knife in case of emergencies. I imagine him to be someone who relies on brewed concoctions to create space, provide support, and cause devastating damage, but obviously this requires set up and luck to pull off.
This post was edited on 1/26/26 at 9:25 am
Posted on 1/26/26 at 8:13 am to imjustafatkid
Garm:
Garm nods at the mention of going to the ship.. though he wouldn't mind seeing the wenches again. They've enough of our coin to maybe be able to get a bargain round in.
Garm's fighting style is grisly. On a ship he cooks, but he uses that same cleaver used to prepare meals to also cause limbs to go missing in a hurry. Maybe single handedly keeping the local peg leg vendor in business.
Garm nods at the mention of going to the ship.. though he wouldn't mind seeing the wenches again. They've enough of our coin to maybe be able to get a bargain round in.
Garm's fighting style is grisly. On a ship he cooks, but he uses that same cleaver used to prepare meals to also cause limbs to go missing in a hurry. Maybe single handedly keeping the local peg leg vendor in business.
This post was edited on 1/26/26 at 8:16 am
Posted on 1/26/26 at 5:17 pm to MrSavage
quote:
Garm nods at the mention of going to the ship.. though he wouldn't mind seeing the wenches again. They've enough of our coin to maybe be able to get a bargain round in.
Stopping by the wenches on the way seems reasonable enough to me.
This post was edited on 1/26/26 at 8:08 pm
Posted on 1/26/26 at 7:12 pm to imjustafatkid
Going to kick Skrayper if he doesn’t respond soon.
Rotgut, I will say you have a musket and a knife in your locker and enough herbs to make 1 potion. Here I will give you the option. You can either roll for a random potion and you’ll find out what it is when used, or you can just tell me what you want to make.
Potions sell for £100
Garm, what about you for weapons or anything exciting in your locker do you think you’ll have
Rotgut, I will say you have a musket and a knife in your locker and enough herbs to make 1 potion. Here I will give you the option. You can either roll for a random potion and you’ll find out what it is when used, or you can just tell me what you want to make.
Potions sell for £100
Garm, what about you for weapons or anything exciting in your locker do you think you’ll have
Posted on 1/26/26 at 8:10 pm to athenslife101
quote:
You can either roll for a random potion and you’ll find out what it is when used
20 sided die?
If so, I rolled a 15.
Posted on 1/27/26 at 12:26 am to imjustafatkid
Ok… I will keep that in mind. But what are you guys doing? All your stuff is still on your ships.
Also skrayper’s character is beginning to look worse for wear unless he shows up soon
Also skrayper’s character is beginning to look worse for wear unless he shows up soon
Posted on 1/27/26 at 12:29 am to athenslife101
I guess we should go get our stuff.
Posted on 1/27/26 at 8:03 am to athenslife101
quote:
Garm, what about you for weapons or anything exciting in your locker do you think you’ll have
Garm learned a long time ago that you can't rely on leaving any valuables in a locker on a ship full of scallywags and hoodwinks. Garm carries most of his belongings on his person, though his locker is mostly full of spices, seasonings and other dual purpose cooking and surprise blinding powders in a pinch.
Posted on 1/28/26 at 2:49 am to MrSavage
You were just caught and basically arrested. What would you have still on you that the redcoats wouldn’t have removed? What about weapons?
Also removed Skraper
Also removed Skraper
Posted on 1/28/26 at 3:16 am to athenslife101
The three of you look to leave the courtyard of the fort when suddenly Good-Eye freezes. He mutters “oh no,”, grabs his crotch, and explodes.
You hear someone muttering “that’s a hell of an STD.”
Garm and Rotgut proceed
You move through the small town of Nassau. It’s mostly huts and dirt paths and encroaching jungle. You pass by a man lying against the wall of a hut. He is gaunt and you can see his skeleton faintly glowing underneath his skin. He is surrounded by bones and a small fire.
He is an Ash addict, a sight you’re becoming more familiar with every day. He has consumed the ground up remains of the Undead.
While Ash can provide otherworldly benefits, it can also be extremely deadly as you can see in this man at his arm slowly begins to rot off. You hurry quickly pass him.
You get to the harbor. Nassau has a relatively small harbor but you do see several ships.
(For simplicity sake, assuming y’all are on the same ship) - you see your prior ship - the HMS Dover. The ship is a flyut so it’s a relatively large merchant ship (that needs a larger crew to operate).
You see several other ships also. You notice some of them are recruiting for sailors. You see a Man -o-War is recruiting for the British navy. You notice they have a statue of David with the inscription “the royal standard”. You know your pirate history would make even talking to them a bad idea.
You also see several other ships recruiting that look more open to your predilections.
You see a sloop (perfect pirate ship, small and fast and doesn’t need large crew) a tartan (smaller than a sloop but similar, used for smuggling) and a brigantine (another common merchant vessel but slightly smaller that the flyut) all look like they’re advertising recruitment
You hear someone muttering “that’s a hell of an STD.”
Garm and Rotgut proceed
You move through the small town of Nassau. It’s mostly huts and dirt paths and encroaching jungle. You pass by a man lying against the wall of a hut. He is gaunt and you can see his skeleton faintly glowing underneath his skin. He is surrounded by bones and a small fire.
He is an Ash addict, a sight you’re becoming more familiar with every day. He has consumed the ground up remains of the Undead.
While Ash can provide otherworldly benefits, it can also be extremely deadly as you can see in this man at his arm slowly begins to rot off. You hurry quickly pass him.
You get to the harbor. Nassau has a relatively small harbor but you do see several ships.
(For simplicity sake, assuming y’all are on the same ship) - you see your prior ship - the HMS Dover. The ship is a flyut so it’s a relatively large merchant ship (that needs a larger crew to operate).
You see several other ships also. You notice some of them are recruiting for sailors. You see a Man -o-War is recruiting for the British navy. You notice they have a statue of David with the inscription “the royal standard”. You know your pirate history would make even talking to them a bad idea.
You also see several other ships recruiting that look more open to your predilections.
You see a sloop (perfect pirate ship, small and fast and doesn’t need large crew) a tartan (smaller than a sloop but similar, used for smuggling) and a brigantine (another common merchant vessel but slightly smaller that the flyut) all look like they’re advertising recruitment
Posted on 1/28/26 at 8:28 am to athenslife101
Ah, maybe some parchment/quill and ink as it's a primary means for communication.
If we are free to return to ship to grab things, then I would grab another cleaver from the galley.
Rotgut, what do you think?
If we are free to return to ship to grab things, then I would grab another cleaver from the galley.
Rotgut, what do you think?
Posted on 1/28/26 at 9:16 am to athenslife101
quote:
The three of you look to leave the courtyard of the fort when suddenly Good-Eye freezes. He mutters “oh no,”, grabs his crotch, and explodes.
quote:
the HMS Dover
Rotgut requests access to board and retrieve his property.
quote:
You see a sloop (perfect pirate ship, small and fast and doesn’t need large crew) a tartan (smaller than a sloop but similar, used for smuggling) and a brigantine (another common merchant vessel but slightly smaller that the flyut) all look like they’re advertising recruitment
Willing to get on with any of these boats. Any have a "help wanted" sign out?
Posted on 1/28/26 at 9:17 am to MrSavage
quote:
If we are free to return to ship to grab things, then I would grab another cleaver from the galley.
Rotgut, what do you think?
Agreed with Garm. Would also like to retrieve a small dagger or something similar.
Posted on 1/28/26 at 9:31 pm to imjustafatkid
quote:
the HMS Dover Rotgut requests access to board and retrieve his property.
You go aboard and get your stuff along with Garm. Some of your friends among the crew look a little sad but most are just amused as they have heard of your antics last night and your imminent exile.
I will say on the Dover, both of you find one melee weapon and one ranged weapon. Let me know which. And you can find some useful pirate items including D3X10 in money.
quote:
quote: You see a sloop (perfect pirate ship, small and fast and doesn’t need large crew) a tartan (smaller than a sloop but similar, used for smuggling) and a brigantine (another common merchant vessel but slightly smaller that the flyut) all look like they’re advertising recruitment Willing to get on with any of these boats. Any have a "help wanted" sign out?
Yes, they all have help wanted signs out front
Do you have any message for the crew of the Dover as you leave. Any interaction with them?
This post was edited on 1/28/26 at 10:11 pm
Posted on 1/29/26 at 5:19 pm to athenslife101
quote:
one melee weapon and one ranged weapon. Let me know which.
So we each get one? Do we have descriptions of these weapons or is that dealers choice? Regardless, I'm fine with whichever one Garm doesn't want.
quote:
you can find some useful pirate items
Have to be honest, I have no idea what this means. I'll happily take any items you'll give me though?
quote:
D3X10 in money
8
2
9
19
Did I do it right?
If so, I think taking that 190 pounds and promptly paying off my bounty so we aren't constantly being followed seems like a good idea.
quote:
Do you have any message for the crew of the Dover as you leave. Any interaction with them?
I let them know about a Bishop and some wenches who have recently come into some money.
This post was edited on 1/29/26 at 5:20 pm
Posted on 1/29/26 at 9:24 pm to imjustafatkid
Yes, just pick one ranged and one melee weapon (hand to hand fighting weapon). Generally, muskets, pistols, sliggshots, swords, daggers, staves, etc
I did this wrong cause I’m an idiot. Let me retry, 3d6 times 10. I.E. 3+4+ 1 = 8x 10 =80
quote:I know, just covering arse for later. Like I’m thinking binoculars, tools, cooking equipment, canteen, purse, that sort of thing
you can find some useful pirate items Have to be honest, I have no idea what this means. I'll happily take any items you'll give me though?
quote:
quote: D3X10 in money 8 2 9 19 Did I do it right?
I did this wrong cause I’m an idiot. Let me retry, 3d6 times 10. I.E. 3+4+ 1 = 8x 10 =80
Posted on 1/29/26 at 10:27 pm to athenslife101
I think I'll stick with a musket and a knife. Eventually I think I'd like a blunderbuss of some sort that can be loaded with and "shoot" potions/stinkpots, but seems like something that wouldn't just be lying around.
Probably need this if I'm going to be making potions/stinkpots and brewing rum.
I'd like to make a potion on the ship before we leave so I can try to sell it and attempt to make up the remaining amount of the bounty. I'm not sure what type of potion might be the most valuable generally but that would be the one I'd want to make if I did know.
All of these items sound useful to me. What about boarding axes?
General question: Is ammunition/gunpowder/flint something we need to keep up with? If so, perhaps we should grab any of that lying about.
quote:
cooking equipment
Probably need this if I'm going to be making potions/stinkpots and brewing rum.
I'd like to make a potion on the ship before we leave so I can try to sell it and attempt to make up the remaining amount of the bounty. I'm not sure what type of potion might be the most valuable generally but that would be the one I'd want to make if I did know.
quote:
binoculars, tools, cooking equipment, canteen, purse
All of these items sound useful to me. What about boarding axes?
General question: Is ammunition/gunpowder/flint something we need to keep up with? If so, perhaps we should grab any of that lying about.
Popular
Back to top



0


