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re: Star Wars The Old Republic

Posted on 11/30/11 at 12:59 pm to
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 11/30/11 at 12:59 pm to
I tried it this past weekend, It was enjoyable; however:

1. not an open world
2. Graphics aren't mind blowing("on par")
3. Limited player customization
4. Very Limited class building(pigeon holed)
5. Companion system a regression to early companion systems (ie Guild Wars-allowed build customization for Companions)
6. Binary (0,1) path progression of story lines(forced into good/evil based on needing dark or light points...no neutral benefits)
7. No ground breaking introductions (save the saber)

Overall, 6/10, Rift for me was a 7
Posted by VABuckeye
NOVA
Member since Dec 2007
38283 posts
Posted on 11/30/11 at 1:05 pm to
quote:

not an open world


This is the thing that bothers me the most. In SWG you could explore everything on multiple planets.
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 1:14 pm to
quote:

not an open world


Once you hit about 18 or so, then yeah, it's an open world as far as most mmo's go. Not as expansive as SWG was but you can go anywhere u want, u just might get raped by mobs 30 levels higher than you.

quote:

. Graphics aren't mind blowing


They said early on that they didn't want to force everyone into buying brand new machines to play.

quote:

3. Limited player customization


No color wheel and there are preset heads/bodies. While I wish there were more body types, I like not having to spend an hour sculpting every wrinkle of my toons face.

quote:

4. Very Limited class building(pigeon holed)


Exactly twice the class building of WoW. You have 2 separate specs that have another 3 mini specs under them. Seems pretty nice to me.

quote:

6. Binary (0,1) path progression of story lines(forced into good/evil based on needing dark or light points...no neutral benefits)


This isn't D&D, you aren't supposed to be neutral. If you were a trader on tatooine then that might would be a problem, but you aren't. They want you to be LS or DS. Hence why the good gear has LS/DS restrictions on it.

quote:

7. No ground breaking introductions (save the saber)


I have no idea what this even means.

Not trying to be a fanboy or anything but I think you may have went into this expecting something and just wasn't very open minded about what you found.

Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 1:15 pm to
SWG was in the minority with its level of vastness and openness.
Posted by VABuckeye
NOVA
Member since Dec 2007
38283 posts
Posted on 11/30/11 at 1:22 pm to
And crafting. I spent a year or more just crafting in that game.
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 11/30/11 at 1:39 pm to
quote:

Once you hit about 18 or so, then yeah, it's an open world as far as most mmo's go. Not as expansive as SWG was but you can go anywhere u want, u just might get raped by mobs 30 levels higher than you.


didn't play that high, But I could not traverse certain areas as I did in Rift...as if I was forced to stay the path.

quote:

Exactly twice the class building of WoW. You have 2 separate specs that have another 3 mini specs under them. Seems pretty nice to me.

Tank and spank, regardless. If you were for instance to look at Guild Wars with 10 professions, 9 secondary professions, and a caster can spec melee, a melee can spec casting, anyone can wield whatever weapon they wish...etc...I feel pigeon holed. Rift has 51 point builds as well as hybrids, cross spec'ing over 7 sub classes....they are older games with more options....WOW is almost 10 years old, I can't use that as a comparitve Benchmark.

quote:

7. No ground breaking introductions (save the saber)

I have no idea what this even means.



Just, not wow'd by anything from it. Rift had the tears and invasions that allowed for an MMO feel vs questing for my character. Guild Wars brought the companion system and unique classes. SWG had such an expanse plus all the character classes....what has SWTOR brought? Sabers and Voice Overs?

To me it's just a game based on a film to make sales, not a stand alone accomplishment.
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 1:55 pm to
Eh, I didn't really expect anything groundbreaking anyway. Most of the groundbreaking stuff u find in mmo's are gimmicks that usually honestly end up taking away from the game after the new wears off anyway.
Posted by jefforize
Member since Feb 2008
45790 posts
Posted on 11/30/11 at 1:57 pm to
Wow is almost 10 years old? way to establish some cred around here
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 2:06 pm to
It's old as frick, I know that. Wanna know how I know?

Cause I been playing since vanilla and I'm old as frick too.





Posted by jefforize
Member since Feb 2008
45790 posts
Posted on 11/30/11 at 2:08 pm to
Yeah I remember mc raids in vanilla too but I'm thinking 2005ish. Its still ancient and sucks, yes, but its not almost 10 years old
Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 11/30/11 at 2:11 pm to
my bad...almost 10 year old

quote:

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.


Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 2:14 pm to
I started playing in early 05 and naxx hadn't come out yet, so prolly 04 was release.
Posted by DoUrden
UnderDark
Member since Oct 2011
26011 posts
Posted on 11/30/11 at 4:12 pm to
WoW released at the end of November in 2004.
Posted by VABuckeye
NOVA
Member since Dec 2007
38283 posts
Posted on 11/30/11 at 4:20 pm to
quote:

WoW released at the end of November in 2004.


Have had an account since day 1. Don't log in very often anymore.
Posted by Geaux Tahel
Member since Feb 2006
7046 posts
Posted on 11/30/11 at 7:58 pm to
quote:

not an open world




While it wasn't "open" in the low levels, the world, or worlds in this case, are pretty expansive.


quote:

Graphics aren't mind blowing



They may not be "mind-blowing", but they were pretty damn good. Now I understand this is dependant on a persons taste... but I thought the graphics are as good as any mmo I played.

quote:

Limited player customization


Whatever. I accepted the default character each time I rolled a toon. I couldn't care less about this.

quote:

Very Limited class building(pigeon holed)



see ThaKaptins response


quote:

Binary (0,1) path progression of story lines(forced into good/evil based on needing dark or light points...no neutral benefits)


I'm not sure what swtor you were playing, but my version showed red when you hovered your mouse over the darkside selection, and white (or lite lite blue) over the lightside selection, and no color over the neutral selection MOST of the time. I didn't pay attention to this every time, but it seemed like almost all the time there was light dark and neutral. I did notice a couple times there were 2 red and 1 white.

quote:

No ground breaking introductions (save the saber)


see thaKaptins response again


This post was edited on 11/30/11 at 7:59 pm
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 8:31 pm to
quote:

I started playing in early 05 and naxx hadn't come out yet, so prolly 04 was release.


quote:

WoW released at the end of November in 2004.


BOOM!!!

Posted by Jahel
Member since Nov 2011
5576 posts
Posted on 11/30/11 at 9:45 pm to
quote:

Exactly twice the class building of WoW. You have 2 separate specs that have another 3 mini specs under them. Seems pretty nice to me.


my apologies as it has been years since I played WoW.

In SWTOR...you have 4 classes total (mirrors)
within each class, 2 AC's.....so In theory you have only "eight"classes and then you have 3 tree options from there...right?

In WoW....you have 10 classes and then each class has 3 trees

Wouldn't that mean that you have 2 more classes to choose from in WoW over SWTOR?

How do you figure that SWTOR has more choices?
Posted by ChicagoTiger
New Orleans
Member since Feb 2007
5492 posts
Posted on 11/30/11 at 10:13 pm to
quote:

Jahel


just stop, son. You are wanting to trash the game. fine. your basis for doing so is thin..SWTOR is a solid game. you just want BF3 graphics with a massive charcater build...

those don't exist, boo.
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 10:19 pm to
quote:

my apologies as it has been years since I played WoW.

In SWTOR...you have 4 classes total (mirrors)
within each class, 2 AC's.....so In theory you have only "eight"classes and then you have 3 tree options from there...right?

In WoW....you have 10 classes and then each class has 3 trees

Wouldn't that mean that you have 2 more classes to choose from in WoW over SWTOR?

How do you figure that SWTOR has more choices?




we arent talking about more classes, we are talking about class progression and customization. Each class in WoW has 3 trees, each class in SWTOR has 2 AC's with 3 trees in each. Thats twice the amount of customization you have in each class.
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 11/30/11 at 10:27 pm to
quote:

you just want BF3 graphics with a massive charcater build...

those don't exist, boo.


This. There is just too much environment and character detail for any machine to be able to handle with graphics like BF3. Characters in BF3 or MW3 have very limited detail.

The polygon count in a FPS environment is kids play compared to an MMO environment. Same with the characters. Plus you have "magic effects" in MMO's like the glow effect of a light saber or the lighting bolts in force lightning, or the effects of every singe other ability.

In an FPS, the polygon count is tiny. All the great graphics there are done with fantastic skins that work great in a fast paced environment like MW3 or BF3. It takes less time to render but it doesnt pass close inspection. It doesnt need to. MMO's are a completely different beast.
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