Domain: tiger-web1.srvr.media3.us Am I the only person that doesn't care about AI in games, as long as it is good? | Page 3 | Gaming Board
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re: Am I the only person that doesn't care about AI in games, as long as it is good?

Posted on 12/23/25 at 12:40 pm to
Posted by Roaad
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Member since Aug 2006
82379 posts
Posted on 12/23/25 at 12:40 pm to
Writing a novel is creative

Author didn't invent writing or words
This post was edited on 12/23/25 at 12:45 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31870 posts
Posted on 12/23/25 at 1:10 pm to
quote:

Writing a novel is creative Author didn't invent writing or words

The author understands what the words mean. The words are chosen intentionally, one by one, to convey an intentional thought. AI doesn’t know what the words mean. AI doesn’t even know what words are. AI is incapable of having a thought. It correlates data and puts one piece of data after another based on how frequently in the past those pieces of data have followed one another within the dataset it has access to.
Posted by Roaad
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Member since Aug 2006
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Posted on 12/23/25 at 4:08 pm to
Now what you are talking about is awareness, not knowledge.

AI isn't aware, not arguing there. I imagine it will be, but thankfully not yet
Posted by Richleau
Member since Dec 2018
4224 posts
Posted on 12/23/25 at 5:01 pm to
Hell, I even think it makes the shitty horror games I play all the more fun. I’d rather have shitty voice acting than no voice acting at all.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31870 posts
Posted on 12/23/25 at 6:47 pm to
quote:

Now what you are talking about is awareness, not knowledge.

No, I'm not. With that said, if we take one more step, we're getting into a full blown epistemological discussion, which I'm fine with, but I do want to hang a lantern on that
Posted by Roaad
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Member since Aug 2006
82379 posts
Posted on 12/23/25 at 6:49 pm to
It knows what it is doing, it isn't aware of what it is doing.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31870 posts
Posted on 12/23/25 at 6:54 pm to
quote:

It knows what it is doing, it isn't aware of what it is doing.

It does not. It doesn't "know" anything. What definition are you using for "knowledge" or "knowing"?
Posted by Roaad
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Member since Aug 2006
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Posted on 12/23/25 at 8:23 pm to
Training data which it uses as parameters to carry out instructions.

Not unlike human knowledge.

Just without awareness. For now.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31870 posts
Posted on 12/23/25 at 8:44 pm to
quote:

Training data which it uses as parameters to carry out instructions.

Not unlike human knowledge.

Just without awareness. For now.

Again, fundamentally disagree, as would I think every modern philosopher who has spent any time delving into epistemology. I understand the distinction you're trying to draw; I'm simply positing that knowledge isn't possible within that distinction
Posted by sgallo3
Lake Charles
Member since Sep 2008
25483 posts
Posted on 12/23/25 at 9:06 pm to
Lifes too short to worry about protesting good games because they used done AI to make the game for cheaper.

People are mad about arc raiders using ai for voices. I dont have the energy.

Enjoy the things in life you can.
Posted by lostinbr
Baton Rouge, LA
Member since Oct 2017
12703 posts
Posted on 12/29/25 at 8:13 am to
quote:

Video gamers have been begging for better AI in games forever.

This is one of the things (IMHO) that gamers should be excited about with generative AI. There’s a huge opportunity to improve the “AI” (in the gaming sense) by using actual generative AI.

One example that immediately pops into my mind: think about a 4X strategy game like Stellaris. Right now, all of the diplomacy with AI empires is based on pre-scripted actions/events, with various numerical opinion/strength/ethics checks built into the game by the devs.

Generative AI could allow you to crank that interaction to 11. Instead of pre-scripted interactions, you could have emergent diplomatic narratives that evolve in interesting and unpredictable ways. The AI-controlled empires could pursue subtle but meaningful actions as these narratives unfold, such as fortifying choke points near your borders or improving their diplomatic relations with your enemies. The AI could do things like trying to corner the market for a specific strategic resource, or evaluating its economic strengths and shifting its strategy accordingly.

These things can be coded but it’s way harder than it sounds. Also, when everything is just a numerical check and a dice roll, it’s not going to create the same level of immersion. The same applies to just about any game with NPC’s, but 4X strategy games seem like an obvious launching point given the nature of the AI interactions compared to, say, an RPG.

I see two main challenges though:
1. Compute. You’re likely committing to “live service” to actually run the model (probably an LLM of some sort) in the background.
2. QA. How do you make sure the AI isn’t breaking the 4th wall or doing otherwise crazy shite?

I think we’re probably a ways off from full implementation for these reasons, combined with the long arse development cycles for games these days. But I think it’s coming and I think it’ll bring a whole new level of immersion in games when it happens.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31870 posts
Posted on 12/29/25 at 8:57 am to
quote:

I see two main challenges though: 1. Compute. You’re likely committing to “live service” to actually run the model (probably an LLM of some sort) in the background. 2. QA. How do you make sure the AI isn’t breaking the 4th wall or doing otherwise crazy shite?

I think you could kinda sorta get around this by making it an “experimental feature limited to supported hardware”. Hard code your normal difficulty settings, then add an “unpredictable AI difficulty” that only works on CPU/GPU combos capable of the level of neural network needed. Many 4x games (though certainly not all of them) aren’t particularly GPU heavy, so it would actually be a good use case for the normally unused compute power.
Posted by lostinbr
Baton Rouge, LA
Member since Oct 2017
12703 posts
Posted on 12/29/25 at 2:13 pm to
quote:

I think you could kinda sorta get around this by making it an “experimental feature limited to supported hardware”. Hard code your normal difficulty settings, then add an “unpredictable AI difficulty” that only works on CPU/GPU combos capable of the level of neural network needed. Many 4x games (though certainly not all of them) aren’t particularly GPU heavy, so it would actually be a good use case for the normally unused compute power.

It’s an interesting thought. My gut reaction is that it’s probably too limiting to be worthwhile. Only about 30% of gamers have 12+ GB of VRAM (according to Steam hardware survey), and I’d imagine the number is smaller among 4X players. I’m also not sure about the technical implications of trying to run an LLM alongside a video game.. e.g. potential complications, hardware risks, etc.

The other thing is that it seems like the entire idea of local AI is kind of falling by the wayside right now. Would be awesome if it trends back in that direction (particularly if NVIDIA gets on board and stops gatekeeping VRAM) but I’m not optimistic.

Then you’d need the game developer to actually train their own LLM (presumably optimized for the game’s purposes to reduce size). It just seems more likely to me that they outsource that part to OpenAI et al and charge some sort of monthly fee for access.

Regardless.. as fed up as I am with the entire SaaS / live service movements, this is one area I think there’s a legit value prop. For all the talk about a future of custom AI-generated content on Netflix or whatever, I’m a bit surprised we don’t see more discussion about the (much more accessible IMO) gaming applications.
Posted by Geekboy
Member since Jan 2004
7498 posts
Posted on 12/29/25 at 4:16 pm to
I’m perfectly fine with AI in games if it doesn’t hurt anything.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
82379 posts
Posted on 12/29/25 at 4:21 pm to
That's exactly my take. As long as it is good, AI-away!
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