Domain: tiger-web1.srvr.media3.us Death Stranding 2: On The Beach- available now (ps5) | Page 4 | Gaming Board
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re: Death Stranding 2: On The Beach- available now (ps5)

Posted on 6/26/25 at 3:11 am to
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/26/25 at 3:11 am to
quote:

Do these MP bullets i got wit the first gun kill people or just stun? If they kill ill stick with the mazer


Non-lethal to humans, but kill BTs.
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/26/25 at 1:48 pm to
Goddamn, this game keeps getting better and better

I loved DS1, but this game is just so much better in pretty much every way.
This post was edited on 6/26/25 at 1:59 pm
Posted by Corinthians420
Iowa
Member since Jun 2022
16104 posts
Posted on 6/26/25 at 3:40 pm to
Good to hear. Was barely able to play last night but i wanted the preorder goodies bonuses and just to supoort the game. Got to play a whopping 2 hours out of my early access
Posted by RemouladeSawce
Uranus
Member since Sep 2008
17397 posts
Posted on 6/26/25 at 9:23 pm to
On to Episode 10. I’m going to try and finish MSQ in one more sitting
Posted by RemouladeSawce
Uranus
Member since Sep 2008
17397 posts
Posted on 6/27/25 at 4:43 am to
Mission accomplished. With no distractions and just focused on MSQ, 25 hours. Now I can play the game

It’s not a story that can be rated on a conventional scale, so the best way to describe it is in terms of Kojimas, in which it’s 10/10. Simultaneously deep, absurd, epic, and beautiful

The last hour either meets or exceeds that of DS1. To what should be no one’s surprise, the final scene is a lot. Chills all around. I’m still processing and will wait to express particulars so as to not influence anyone’s expectations, but I’m very satisfied. It’s firmly cemented as one of my favorite IPs in gaming
This post was edited on 6/27/25 at 6:00 am
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/27/25 at 5:42 am to
quote:

Mission accomplished. With no distractions and just focused on MSQ, 25 hours.


Damn! I’ve played for 23 hours and I’m still on episode 4.
Posted by RemouladeSawce
Uranus
Member since Sep 2008
17397 posts
Posted on 6/27/25 at 5:49 am to
In fairness you’re doing it right I just didn’t want to be spoiled on MSQ before I got my hands dirty
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/27/25 at 6:30 am to
Totally get it! I muted the Death Stranding subreddit to avoid spoilers.

What difficulty did you play on? Speedrunning the game actually sounds tough since you don’t get all the upgraded gear, roads aren’t built, etc.
Posted by j1897
Member since Nov 2011
4497 posts
Posted on 6/27/25 at 10:01 am to
Hope my linked players spent all night building shite for me. I spent a day building a zip line network in 1, time for my payback nerds!
Posted by RemouladeSawce
Uranus
Member since Sep 2008
17397 posts
Posted on 6/27/25 at 12:49 pm to
2nd hardest, it wasn’t that tough to push through. More combat wasn’t difficult beyond it still being a little clunky. Honestly being a good driver helps most

Can’t wait to take it slow now
Posted by SeeeeK
some where
Member since Sep 2012
30763 posts
Posted on 6/27/25 at 7:09 pm to
UPS simulator
Posted by sgallo3
Lake Charles
Member since Sep 2008
26127 posts
Posted on 6/27/25 at 8:00 pm to
Just picked it today. It is sorta a UPS simulator but it is so satisying to play.
Posted by j1897
Member since Nov 2011
4497 posts
Posted on 6/28/25 at 9:39 am to
Not really a spoiler, but there is all kinds of stuff to unlock in Mexico, go back there!
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/28/25 at 10:40 am to
quote:

Not really a spoiler, but there is all kinds of stuff to unlock in Mexico, go back there!


Also check your Corpus as it’ll tell you what gets unlocked the next time you raise the level of a Prepper/Facility. Easy way to decide which ones to prioritize.
Posted by j1897
Member since Nov 2011
4497 posts
Posted on 6/28/25 at 11:55 am to
Ok, the combat in this game is fricking infuriating. Why in the goddamn hell won't you just drop and gun that has no ammo. You can't find ammo, you can't reload it, why the does he just stand there like a retard. Switch to another gun, why do i have to hold right for 3 seconds and fart around in clunky menu.

It makes no sense at all.
Posted by Corinthians420
Iowa
Member since Jun 2022
16104 posts
Posted on 6/28/25 at 1:00 pm to
Entering your private room restores ammo to empty guns
Posted by j1897
Member since Nov 2011
4497 posts
Posted on 6/28/25 at 1:20 pm to
That's good to know, but still during combat it's annoying to have to manually drop an empty gun.
Posted by Corinthians420
Iowa
Member since Jun 2022
16104 posts
Posted on 6/28/25 at 2:21 pm to
sure is, I try to avoid it. I think it is a design choice to increase combat difficulty though
Posted by Sl0thstronautEsq
Member since Aug 2018
17441 posts
Posted on 6/28/25 at 2:49 pm to
quote:

sure is, I try to avoid it.


Same, that's why I load up on extra ammo capacity backpack attachments.
Posted by RemouladeSawce
Uranus
Member since Sep 2008
17397 posts
Posted on 6/28/25 at 3:06 pm to
Yeah I think it’s by design. I wish basic things like switching weapons wasn’t so clunky to begin with. And being able to dive / sprint / take cover effectively in combat. Not having a ranged weapon was also a pain in the arse. Ultimately it doesn’t take an experienced gamer to realize those are annoying, so we have to assume those are all decision choices by intent

I really liked replacing BT interaction with more combat, I just would have liked it more if it was more seamless
This post was edited on 6/28/25 at 3:08 pm
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