Domain: tiger-web1.srvr.media3.us Official Battlefield 3 Ongoing Discussion | Page 28 | Gaming Board
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re: Official Battlefield 3 Ongoing Discussion

Posted on 3/6/12 at 12:21 pm to
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 3/6/12 at 12:21 pm to
BF3blog

-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.

USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 3/6/12 at 12:22 pm to
quote:

By far the worst decision ive ever seen in any game ever.



Any FPS I've played, suppressor lowers range AND damage.
Posted by B1rdman15
The Office
Member since Feb 2010
5202 posts
Posted on 3/6/12 at 12:22 pm to
Notice I didn't say anything about it being a bad decision. But I will be taking full advantage of it.
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13318 posts
Posted on 3/6/12 at 12:30 pm to
quote:

the suppressor

regular or flash suppressor?
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 3/6/12 at 12:32 pm to
SUPPRESSOR:

-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.

FLASH SUPPRESSOR:

-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
Posted by B1rdman15
The Office
Member since Feb 2010
5202 posts
Posted on 3/6/12 at 12:33 pm to
Regular. But I remember DMB saying something about the flash suppressor getting a nice buff
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13318 posts
Posted on 3/6/12 at 12:37 pm to
quote:

SUPPRESSOR:

-The Suppressor no longer reduces the maximum damage of a weapon when equipped


Makes no sense, but guess I'll enjoy it since I try to run silencers on all weapons, if I have them. Always have.
This post was edited on 3/6/12 at 12:37 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 3/6/12 at 12:44 pm to
SCAR, IRNV (before the nerf), foregrip, suppressor.......mmmmmmmmmmmmmmmm
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 3/6/12 at 12:45 pm to
and now every swinging dick will have one. I use it anyway, because of my controller firing off rounds when you guys cough, but its going to be retarded once that hits
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 3/6/12 at 12:46 pm to
quote:

my controller firing off rounds when you guys cough


Should be fixed in the patch.
Posted by mwlewis
JeffCo
Member since Nov 2010
21754 posts
Posted on 3/6/12 at 12:50 pm to
RATeamWannabe click this
Posted by B1rdman15
The Office
Member since Feb 2010
5202 posts
Posted on 3/6/12 at 12:57 pm to
this isn't the 'show off your pos' thread
Posted by mwlewis
JeffCo
Member since Nov 2010
21754 posts
Posted on 3/6/12 at 12:59 pm to
When you see it, you'll shite bricks.
Posted by sbr2
Member since Apr 2011
15400 posts
Posted on 3/6/12 at 1:06 pm to
By reading the above notes, it sounds like they are reducing mag size and reducing the firing rate but keeping the damage? Hell the only reason I use the thing is because the splash damage is so amazing! Go DICE
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13318 posts
Posted on 3/6/12 at 1:06 pm to
quote:

IRNV

I wasn't playing before this happened. I picked up someone's gun that had this because I was out of ammo and I didn't like it. What made it so good besides being able to see them better? What was there to nerf?
Posted by sbr2
Member since Apr 2011
15400 posts
Posted on 3/6/12 at 1:07 pm to
Before they nerfed it, enemies were basically highlighted when you scoped whether they were right in front of you or on top of a mountain. It was kind of ludicrous.
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13318 posts
Posted on 3/6/12 at 1:07 pm to
Is OJ in the back of it??


eta: Nevermind. Once I typed that...I realized.
This post was edited on 3/6/12 at 1:08 pm
Posted by B1rdman15
The Office
Member since Feb 2010
5202 posts
Posted on 3/6/12 at 1:07 pm to
I WILL shite NOTHING!
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13318 posts
Posted on 3/6/12 at 1:09 pm to
But it is an Infrared Scope. You should be able to be them through the scope. I can see limiting the distance it saw though...was that what was changed?
Posted by sbr2
Member since Apr 2011
15400 posts
Posted on 3/6/12 at 1:10 pm to
Indeed the range was reduced.
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