Domain: tiger-web1.srvr.media3.us Subnautica | Page 3 | Gaming Board
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re: Subnautica

Posted on 3/17/25 at 8:23 pm to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
32044 posts
Posted on 3/17/25 at 8:23 pm to
quote:

I never did build a base there. It looks nice but not a ton of resources in there.

I 90% did it because it looks pretty and 10% because of the sexy unlimited thermal power.

But it’s actually not bad for resources. Wall to wall magnetite and shale outcrops. Plus I intentionally built at the bottom of the vertical shafts over all of the thermal vents, which sits right at the start of a kelp forest. So just above my head are all of those standard resources as well. So while not within walking distance, still quite close.

And did I mention it’s pretty?
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
32044 posts
Posted on 3/17/25 at 9:39 pm to
Just for the sake of clarity, the entrance of the vertical shaft is centered in the top pic and where it pops you out in the cave is centered in the bottom pic:


Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
95018 posts
Posted on 3/18/25 at 7:51 am to
quote:

Very hard decisions being made: where do I sacrifice placing windows so I can place reinforcements to then place more windows


I think a better design strategy is to have a basement/foundation/storage type level that is all reinforcement and then put windows on your main living/working level. Otherwise, the checkerboard style, while probably realistic, isn't as pleasing. Now, in deep places, like the lost river, specifically the tree cove, you can put the reinforcements away from the scenic parts and focus windows there. Folks have put some fairly elaborate bases down there and, one day, I'm going to really go for it.

My new favorite base location is the NW mushroom forest. The only real pain was running thermal all the way over there.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
32044 posts
Posted on 3/18/25 at 8:16 am to
Part of the design ethos had revolved (literally) around an elevated moonpool at the center, so I’m reticent to build down in a way that spoils the intended sprawling single level sight line. Thus far, I’ve easily been able to get away with adding a couple plates on the moonpool itself and then adding one or so to each multipurpose on the panel that looks back at the moonpool. With that said, I tucked my scanner room back in a dark corner intentionally, so I suppose I could put another room off the back and then build down from there…
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
95018 posts
Posted on 3/18/25 at 11:25 am to
quote:

With that said, I tucked my scanner room back in a dark corner intentionally, so I suppose I could put another room off the back and then build down from there…


The other alternative would be something like this - build a single tower with MP rooms. I make corner towers with MP rooms, but since they brought the large rooms over from Sub Zero, they form the main rooms of my large bases. Small bases tend to be centered on moonpool and scanner just for efficiency.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
32044 posts
Posted on 3/18/25 at 8:25 pm to
This is going to be more of a mid sized base. I’m still more mid game, so I’m not looking to go crazy. Currently playing with a cross shape with three glass I corridors topped with a multi purpose coming off the three most forward (to one side) ports off of the moonpool and a scanner room coming off the back of the moonpool. Maybe going to add an observation sphere to the top of the cross. We’ll see. But I think that’s probably going to be (more than) enough space for this base. But I like it thus far.
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