Domain: tiger-web1.srvr.media3.us User Profile: CornDogCologne | TigerDroppings.com
Favorite team:
Location:Mental Defective
Biography:
Interests:
Occupation:
Number of Posts:8900
Registered on:11/8/2007
Online Status:
 Online

Recent Posts

Message

re: RE9 - honest opinion

Posted by CornDogCologne on 3/2/26 at 10:20 pm to
I dipped my toe into Insanity.

I am glad that I got the infinity ink ribbon already because the first large Grace area where you collect the quartz crystals is a fricking slog. I am progressing bit by bit and save scumming my way through it.

I have an infinite rocket launcher for the Leon sections, but I unfortunately did not have enough credits to get the universal infinite ammo unlock. Insanity zombies are stout and Freya's needle just pisses ammo away.

re: RE9 - honest opinion

Posted by CornDogCologne on 3/2/26 at 1:40 pm to
Evidently the puzzle has been solved.

I was skimming so sorry if it’s an elaborate hoax.

Alleged Solution

re: RE9 - honest opinion

Posted by CornDogCologne on 3/2/26 at 9:22 am to
I played through my under 4 hour run in third person.

I was getting agitated with the amount of times Grace would eat shite while running from a threat. Early on, she fell flat on her face running to the fuse switch to open the gate while Marie was in pursuit. What a spaz. :lol:

re: RE9 - honest opinion

Posted by CornDogCologne on 3/1/26 at 10:33 pm to
I just got through a sub 4 hour speedrun without using heals or gathering any blood for crafting. That was rough. Props to my infinity knife. The real MVP.

re: RE9 - honest opinion

Posted by CornDogCologne on 3/1/26 at 10:30 pm to
It seemed odd to introduce a Wesker clone who was a high level member of the Connections only to barely scratch the surface of his character and then unceremoniously kill him off.

I assume that the Umbrella Commander was Hunk?

And I really don't buy Spencer's face turn. Seems like a bizarre retcon. He was talking about being 'a god' up until Wesker murdered him in 5. I guess maybe he was retconned into trying to posture in front of Wesker in order to appear strong? stupid, but whatever.

I don't really care much for the plot, but the gameplay was great. I really enjoyed the care center as an environment. The RPD section and the boss fight that immediately followed it were great.

The ARK was okay, but I was disappointed by the big 'elpis' reveal and the boss at the end felt kinda meh. Gideon and Zeno's plan seemed fricking retarded once all the cards were dealt.

re: RE9 - honest opinion

Posted by CornDogCologne on 3/1/26 at 11:04 am to
Since the original thread exists, we could turn this into a spoiler thread.

It’s not a particularly long game. I’ve beaten my first playthrough.

I’ve got some thoughts, both good and bad.
Have a copy on steam. Waiting for preload.

Capcom has been on a mostly positive run since RE7 and I am expecting another good entry.
At this point, I am just enjoying the slow implosion.

They literally ruin everything they touch.

The only thing they’ve put out that generated hype and created positive media buzz was hi fi rush and they immediately shitcanned that studio.

360 capitalized on Sony’s ps3 pricing blunder.

Time has shown that was a one off stroke of luck that will not be repeated.

Sony owns the segment of console gaming that Xbox tried to compete in. We have had 10+ years of people building digital libraries. Nobody is switching back over to the Xbox ecosystem after jumping ship during the Xbox one era.
Figured we would have at least gotten a bloodborne remake out of them, but oh well.
I look forward to the movements coming out of schwarma booty
been playing around with some randos and leveling a warlock.

I've noticed that the fire mages are far and away the highest damage dealers. at least initially.

I had started off as a summoner/eldrich build. After being dead weight for about 25 levels or so, I used a respec to copy the fire mage builds I was noticing. I quickly surged to mid 40's. I've recently added some summon skills and I have started binding high level unique enemies. the bound summons seem much more helpful (offensively and defensively) than the initial options that you can generate at will.

Overall, after some tweaks, I'm enjoying the new class.
Yeah, I am close to wrapping up now.

It was decent but nothing really tops first area, imo.
Just got through the third area.

Once I locked in, it hasn’t been too bad difficulty curve wise.

Hope the fourth area is longer than the third.
quote:

I went to the East area and killed the dude with the yokai toybox


Took this guy out last night. Just spamming all kinds of horseshite out of his magic box. What an a-hole. :lol:
Konami has been making some interesting moves/collaborations with their IP recently. Not everything is a winner but I’m glad to see them becoming somewhat active again. They sit on some cool franchises and something is better than nothing.

Seems like the castlevania dlc tie in to Dead Cells was an audition and that the developers passed the test.
I had some inkling that Team Ninja was using actual historical figures and historical events to craft the narrative of these games.

Seems like it's a similar case with Wo Long/China and Rise of the Ronin/19th century Japan.

I don't know enough about Asian history, so it's mostly lost on me but the parallel with American figures makes it pretty funny to consider.
Progressed into second map/zone. Made some good progress. Went back to 1st map with some new guardian traversal skills and hit a few spots I couldn't hit previously.

Y'all come across the Demon of Pride yet? So much fun. :lol:
Pretty cool. I had already saw leaks about the warlock being added to Diablo 4 but I never would have guessed that they were adding him to Diablo 2 as well.

Being able to control or consume enemy mobs for abilities/buffs sounds like a cool mechanic if it’s executed well.
Spent some time last night running around collecting random bits and bobs that I missed while doing standard progression on the first map. Got stuck on one of the later bosses to the north.

While running around aimlessly, I started equipping Crucible weapons to unlock crucible skills (they can be used for any other weapon of that type once you max familiarity on a crucible weapon).

After doing that for a while, I went back and beat the brakes off the yokai general a-hole and now I'm progressing into another crucible.

Think my nioh rust has finally shaken off. Feels good, man.
I’ve noticed that the enemy designs and some boss designs are reused quite a bit even with my limited experience of the second title.

So long as I’m having fun with the combat, I don’t care so much.