Domain: tiger-web1.srvr.media3.us User Profile: tigergamedev | TigerDroppings.com
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Registered on:10/14/2012
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quote:

That is only the case for very slightly superior hardware. Your argument that consoles are not outdated relies on a 3 year old console competing with an up-to-date pc. That's a joke, and you should be embarrassed for even suggesting it.


Consoles are about 7 1/2 years old now. The 360 and PS3 are outdated. However, this is a relatively recent phenomenon (~2 years). I'm arguing that the next generation of consoles won't be at launch and will compete with top of the line gaming PCs for several years after launch.

Look, you clearly have no serious graphics background and its quite a broad and complex topic. I guess its no surprise that you can't break away from your preconceived notions on graphical performance.
And your example of Mario is very ironic. Since it is a classic example of a console outperforming the PCs at the time.

I believe it was John Carmack who was the first person to create a similar side-scrolling game on a PC many years later.
Your problem is that you believe hardware and results have a 1-to-1 correlation. And my argument isn't and has never been that we haven't maxed out consoles and we could still make improvements.

Its that inferior hardware (from a strictly apples to apples comparison) running in a specific and well-known configuration (like a PS3) can equal and sometimes, outperform, superior hardware running in a generalized configuration (like your PC). Some reasons that this is possible have been outlined above, although that is by no means an exhaustive discussion.

And yes, at the current time, hardware has advanced enough that modern gaming PCs can easily outperform their circa 2005 console brethren. But this is not always (and has not always) been the case. And I'm sorry this doesn't easily fit in to the benchmark tools you are so fond of.
quote:

So? I could remake Mario Brothers on a pc that would blow your mind. Just because a game did a poor job utilizing the available tools means nothing.




damn, and here i was hoping you knew something about something and we could have an interesting conversation
Exactly. And Naughty Dog has the fricking Sony ICE team in their damn office. And they still found a ton of room to improve.

The ICE team is essentially the baddest group of graphics coders Sony can hire, with the express purpose of helping devs make PS3 games look as good as possible.
There are a lot more than one. I'll save you some trouble. LINK
I wasn't the one to bring up optimization, but it is a part of the whole picture. And when I say optimization I'm not talking about optimizing assembly code or anything myopic like that (though those types can be very valuable). The optimizations I'm talking about come mostly in the organizational category. And that makes sense, since games are heavily data-driven applications. Making a game fast and making rendering fast is a combination of 1000 little things and a couple dozen big things that help the hardware efficiently consume the app's data. Assumptions are what win you the most ms per frame. And on xbox and ps3 (more on ps3) you can make an order of magnitude more assumptions than you can on PC. And it will always mean that less powerful hardware can keep up with the more brute force power of a PC. And it will always be that way, unless we go back to the mid 90s where some games only worked on Voodoo cards and shite like that.

And no, I don't work at Zynga (and Zynga has a ton of brilliant devs, they just deal with a different class of problem). I work at a big company that you probably all love, but I won't name names... since I was planning on giving a couple of scoops this year (which is shaping up to be one of the biggest ever)

And if your gonna argue about with $15000 NVIDIA workstation being faster than consoles... then don't bother. That kind of tech is so advanced it isn't really gaming technology yet. And virtually no one (outside of work) owns one to play games on.
That's totally a part of it. But it's not the whole story either. But there are also things like throughput and latency that factor in heavily. The ps3s gpu was shitty 7 years ago but they still made great looking games.
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Don't agree with this at all. No next gen console will touch the jockstrap of top line gaming PCs. Its pretty laughable. The next gen consoles would have to run $1k+ to compete graPhically, but that would kiLL their sales.


You only say this because you don't understand how graphics and hardware work.
quote:

I agree the blockbuster model is bad for gaming, but not because of low quality but how it has driven up costs and put many good and talented studios out of business.


I don't think its necessarily the blockbuster model that has driven costs up, but rather the increasing complexity and time required to produce high-quality assets. And that complexity and time cuts across all platforms, PC and console, alike.

So while PC acolytes like to say that without consoles, graphics would be better (and there is no debate they could be better....for now), in practice, they probably wouldn't improve all that much. After all, basically all they really want is for devs to take advantage of DX11 and OpenGL 4 tech, but devs still wouldn't have because (until recently) the market saturation of that tech was relatively low.

Sadly for devs, the cost of making AAA quality titles is about to go through the roof.

Ultimately, I believe that consoles represent a forcing function on the industry as a whole. Big studios are starting to move towards next-gen development as we speak and the availability of popular, extremely powerful consoles simply speed and incentivize that movement.

Also, people who say that the next-gen consoles won't look as good top of the line gaming PCs right now are retarded. And wrong. You can't compare PC specs and console specs apples to apples, because graphics and "computational power" don't work that way. Plus all of the theorized specs for PS4 and 720 are bullshite anyway
oh sure nintendo definitely dominated the generation in console sales, but this isn't 2005 anymore. console sales only tell part of the story now. you have to look at the revenues of xbox live, psn, and the wii shop channel to really get a full picture.

and you are right about a continent not being a market, but the US and europe share a lot more cross market appeal than say the US and japan do.

japan is over. they are a secondary market almost no one of note is going to cater to. and that sucks to say, i grew up on japanese games and loving japanese devs. :(
its absolutely not the second. its third of US, europe and japan. and even then thats a bullshite stat because it doesn't include china, which has two or three game companies that make the three major western companies (acti-blizz, ubi, and ea) look insignificant.
in no way does nintendo own 40% of the gaming market share. first off... how do you define market? ps3, xbox 360, wii, and wii u? maybe then... but consoles aren't/don't just compete with each other. they compete with phones, handhelds, pcs as well.

if im not mistaken, nintendo has had an exceptionally bad last two years as well. the wii u is in pretty bad shape right now IMO. devs aren't excited by it, which is always bad news.
well... its hard to compare the industry in the PSX days and now. in the PSX days, the Japanese market was extremely important. now not so much. now the European market is arguably the most important. and specifically with reference to the N64s "superior" library, the gap was very narrow.

as to why Nintendo doesn't care about graphics. simply put, graphics don't matter and haven't mattered in some time. LOL, Angry Birds, etc, etc. bring in metric fricktons of money and don't command much in the ways of graphics technology. FAR FAR beyond that which even the BLOPS and Halos of the world bring in. while the WiiU may be flawed and have a shitty business model,
they aren't completely barking up the wrong tree.

Learning to cook

Posted by tigergamedev on 10/18/12 at 11:50 pm
So I recently moved to Seattle and I miss my South LA favorites. The food up here is good, but just doesn't hit the spot. So I'm just gonna have to learn to make it myself.

My question to the FD board is where do I start. Gumbos, étouffée, etc sound too complicated to start with. With recipes? And if so, what's a good resource for them?