Domain: tiger-web1.srvr.media3.us Interesting article from The Koalition on Nintendo's past and future | Gaming Board
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Interesting article from The Koalition on Nintendo's past and future

Posted on 1/11/17 at 12:35 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/11/17 at 12:35 pm
LINK

This isn't a super objective article (calls out you fanboy's quite often), but to read how Nintendo has approached the market and has treated it's fans via lawsuits just makes you wonder where their head is at.

IMO, some of the more interesting parts:

quote:

For example, let’s look at the Nintendo 64 game console. The Nintendo 64 game cartridge is one of the most flawed design decisions in Nintendo’s history. Why did Nintendo stick with outdated, cumbersome cartridges when CD-based games were on the immediate horizon?

Nintendo 64 exists because of the failed deal between Nintendo and Sony to create the SNES-CD System. Nintendo had a working relationship with Sony, who created the excellent audio subsystem components for the SNES. They developed a prototype SNES-CD hybrid system dubbed the “Play Station.” This CD hybrid system debuted at the 1991 Consumer Electronics Show. After that event, contract negotiations broke down. Nintendo sought to pursue system development with Sony’s competitor, Philips.

Following the back-door deal made with Philips after the 1991 CES, Nintendo announced the Phillips SNES-CD at the 1992 E3 show. This blunder led Sony to make some of the most successful consoles in gaming history — the original PlayStation.

Nintendo was paranoid over Sony retaining the rights to the CD hardware. They believed Sony would use the rights to develop their own home console (which it inevitably did). The purpose of the deal with Philips was to stop Sony from making a competing console. Sony entered the home console market in December 1994 with the original Sony PlayStation. How did that work out for Nintendo?

Based on the platform totals from VGChartz, the original PlayStation is the fourth best selling video game system to date, selling 104.25 million units (note that the Wii is fifth, behind the PlayStation). The PlayStation 2 is the best selling video game system of all time, selling more than 155 million units worldwide. It was also the fastest console to reach the 100 million units sold. PlayStation 3 has also been successful, selling over 80 million units to date. The PS3 is ninth on the all-time platform totals above the Game Boy Advance and NES. PlayStation 4 holds the record of the fastest selling console after its launch on November 15, 2013, selling over 1 million units in 24 hours.

Why am I discussing Sony PlayStation, you ask? Because through Nintendo’s own actions and corporate hubris, they created their own worst enemy. Sony entered the console market like a rocket and crushed other competitors. Even Sega could not stand up to the juggernaut that was the PlayStation 2.




quote:

Blue Ocean Strategy was a book published by two professors (W Chan Kim & Renée Mauborgne ) based on the study of 150 strategies used by 30 companies of a 100 year period. The basis of the strategy is that most companies compete head-to-head in the “red ocean.” In order not to battle competitors, a company would create an uncontested marketplace or “blue ocean.”

Nintendo adopted the strategy after the Nintendo GameCube, which led to the development of the Wii. The problem is that instead of a “blue ocean,” Nintendo created a bubble market of gamers by implementing a successful gimmick centered on motion controls. This bubble of new consumers were not really gamers, but people who were attracted to the simplicity of the Wii and games like Wii Sports.

The problem came with the assumption by Nintendo that these new customers would convert to full gamers and be constantly engaged in Nintendo software and hardware. That assumption proved to be a huge mistake as those same expanded customers became disengaged near the end of the Wii’s life cycle and didn’t purchase the Wii U.

While reaching out to get new customers in the “blue ocean,” Nintendo left behind much of their base to remain engaged and loyal without much support. This flawed assumption resulted in disappointing Wii U sales. The Wii U has sold only 13.8 million units to date. In comparison, the Wii sold 101.18 million units and the GameCube sold 21.74 million units.

The Blue Ocean Strategy failed Nintendo, and yet they are still using it to market the Nintendo Switch.


quote:

Artificial Scarcity is defined by Wikipedia as: “ . . . the scarcity of items even though either the technology and production, or sharing capacity exists to create a theoretically limitless abundance . . . ”

Nintendo started this with the introduction of the Wii. Treading cautiously into the gaming market after the lackluster sales performance of the GameCube, Nintendo produced a low number of Wii systems. They underestimated the initial demand for the Wii, and because it was difficult to find, it became a hot commodity. Wii sales exploded and Nintendo seemingly could not keep up with the demand. At least, that was their narrative throughout the Wii life cycle. In reality, they keep production of Wii systems low on purpose to keep the demand high.

The strategy worked so well that Nintendo continued to use it with other products. Special editions of Nintendo 3DS systems, Amiibos, and the Wii U were all introduced to market using the same scarcity tactic. Soon, gamers became wise to what was happening.

This was due to the fact that competitors like Microsoft and Sony had no problems meeting the demands for their systems. The Xbox 360 was dominating most of the seventh generation of consoles and there was huge demand for the console. Microsoft had no issues keeping stores stocked with systems.

Since Nintendo systems were manufactured at Foxconn, which also produced Xbox and PlayStation systems, it became clear why Nintendo had shortages: They created the short supply to keep demand high for as long as possible.



Also goes into how they flubbed the marketing on the Wii U, their Creators Program, and their BS about how the 3DS XL was the only handheld capable of playing SNES games.

quote:

How can a handheld system that is powerful enough to run upscaled Nintendo 64 ports (Starfox 64, Super Mario 64) not be capable of running Super NES games? The two generation old Game Boy Advance had ports of Super NES games, yet somehow the Nintendo 3DS was not up to the task?
Posted by Freauxzen
Washington
Member since Feb 2006
38530 posts
Posted on 1/11/17 at 1:12 pm to
quote:

This isn't a super objective article (calls out you fanboy's quite often), but to read how Nintendo has approached the market and has treated it's fans via lawsuits just makes you wonder where their head is at.


Would be nice to discuss but you're already setting up the premise that anyone who disagrees with anything is a "fanboy" therefore probably can't be listened to or debated.

The article does get some things right, but it also gets quite a bit wrong. For instance, anyone and any Nintendo fan, would agree that the Sony breakdown was a massive mistake that changed the course of the entire industry and Nintendo. But chasing "hardcore fans" after they had left them behind with the Playstation and PS2 was a very real problem.

quote:

The basis of the strategy is that most companies compete head-to-head in the “red ocean.” In order not to battle competitors, a company would create an uncontested marketplace or “blue ocean.” Nintendo adopted the strategy after the Nintendo GameCube, which led to the development of the Wii.


It wasn't necessarily a mistake to go this direction, it was a solid business strategy that almost paid off. And if they would have made some other choices, maybe it does in the end. It also isn't clear that NOT going after that "blue ocean" market would have been smart. We don't know.

You see, the Gamecube WAS as powerful as the PS2, actually moreso I believe. They WERE supporting normal gamers, 3rd parties, etc. It had two issues which were easily handled: Controller and Disc Size. Why would they go and try the same thing in the following generation, spend more money on hardware and hardware development, and gamble that "Yeah, people will buy Nintendo again?"

I mean, MAYBE if they make a console exactly powered, with the same storage as the 360/PS3, etc. that they are successful, but I'd doubt data was pointing that way after the N64 and Gamecube. We honestly, can't know if that was a mistake or not. What we do know is that the Gamecube was a similarly powered console that was outsold by a newcomer and the new big player. What else could they have done to differentiate themselves?

They made a bad business decision, underestimated Sony, and got beat. Thoroughly. For almost 10 years, they had few options really.
This post was edited on 1/11/17 at 1:13 pm
Posted by DieDaily
West of a white house
Member since Mar 2010
2649 posts
Posted on 1/11/17 at 2:31 pm to
Yeah, there's a lot of hyperbole and cherry picking in this piece, far more than I have the energy to address fully. He also provides few sources for his numerous assumptions.

Nintendo has demonstrated a large amount of hubris over their lifetime and it has lead to some big mistakes. No one would debate that but I think their protectiveness of their IP's and their willingness to take chances (which many here would label "gimmicks") has lead to a large portion of their success too. Also, keep in mind that they have been in the game industry longer than any of their direct competitors. They've had more time to rack up some failures.

They also aren't the only company who aggressively protects their IP's. Square Enix and Sega, which the author used as an example of how a company should act, have both had fan projects shut down with threats of legal action. (See: Chrono Resurrection & Streets of Rage Remake)

The Switch may very well be a colossal failure that will lead to Nintendo going third party but I prefer a more measured, less click bait-y take on their past, present, and future. We'll certainly know more tomorrow during the press event.
Posted by Freauxzen
Washington
Member since Feb 2006
38530 posts
Posted on 1/11/17 at 2:48 pm to
quote:

Nintendo has demonstrated a large amount of hubris over their lifetime and it has lead to some big mistakes. No one would debate that but I think their protectiveness of their IP's and their willingness to take chances (which many here would label "gimmicks") has lead to a large portion of their success too. Also, keep in mind that they have been in the game industry longer than any of their direct competitors. They've had more time to rack up some failures.


This.

Their rigidness in design philosophy is often a boon. I do think some people judge them too harshly on these points. When you can consistently put out games like the 64 and the Galaxies, like Splatoon, like Mario Kart, like Zeldas, I'm sorry it's just hard to fault their approach when that is the result.

Few studios have that kind of track record across decades and genres.
Posted by Henry Jones Jr
Member since Jun 2011
76599 posts
Posted on 1/11/17 at 2:54 pm to
I enjoy seeing them go after fanmade games based off their own creations. People get so pissed at them for doing it but people are literally stealing their ideas and trying to gain notoriety from it. I support their decision to shut down anyone who tries to have a monetary gain with their creations without having them involved.
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/11/17 at 3:22 pm to
quote:

I enjoy seeing them go after fanmade games based off their own creations. People get so pissed at them for doing it but people are literally stealing their ideas and trying to gain notoriety from it. I support their decision to shut down anyone who tries to have a monetary gain with their creations without having them involved.


Nintendo could do themselves a favor and loosen up a bit on this, and it would help them as far as public perception. Their youtube stuff was bush league, and most of those games that they went after were garbage anyways. Why not come out and embrace the fans who, sure you could say they want to make a buck, but go at it like "these are people who are passionate about our IP and we encourage this kind of creativity". That stuff actually works. They're not top dog anymore, and this stuff isn't doing them any favors.
Posted by Drewbie
tFlagship
Member since Jun 2012
65291 posts
Posted on 1/11/17 at 3:28 pm to
quote:

The Nintendo 64 game cartridge is one of the most flawed design decisions in Nintendo’s history. Why did Nintendo stick with outdated, cumbersome cartridges when CD-based games were on the immediate horizon?
Stopped reading here. OoT kicked the dogshit out of anything on any other console content and performance-wise. People will say FF VII, but that game was on 3 separate fricking discs. OoT was on one "cumbersome cartridge" with zero load times.
This post was edited on 1/11/17 at 3:29 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/11/17 at 3:32 pm to
quote:

OoT kicked the dogshit out of anything on any other console content and performance-wise.


Let's not say things we can't take back. Great game, love it to death, but come on.

And the point there, I feel, isn't about quality of game, it's about the limitations of storage of a cartridge vs discs. Has nothing to do with if you think OoT was a better game than FF7, which is a pointless debate.
Posted by Drewbie
tFlagship
Member since Jun 2012
65291 posts
Posted on 1/11/17 at 3:35 pm to
quote:

Has nothing to do with if you think OoT was a better game than FF7
Has absolutely nothing to do with my post. He talks as if cartridges were some dinosaur tech that couldn't keep up with discs and Nintendo made a huge mistake by using them. My argument was OoT, a cartridge game, was on par with or higher quality than anything that came out on a disc in that generation. I also pointed out that it had that performance without the load times that came with discs, and pointed out the fact that games that had similar content had to be put on multiple discs.
This post was edited on 1/11/17 at 3:37 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/11/17 at 3:48 pm to
quote:

. I also pointed out that it had that performance without the load times that came with discs, and pointed out the fact that games that had similar content had to be put on multiple discs.



You chose a poor example in FF7, which content wise, OoT doesn't sniff.

Posted by Freauxzen
Washington
Member since Feb 2006
38530 posts
Posted on 1/11/17 at 3:55 pm to
quote:

Nintendo could do themselves a favor and loosen up a bit on this, and it would help them as far as public perception. Their youtube stuff was bush league, and most of those games that they went after were garbage anyways. Why not come out and embrace the fans who, sure you could say they want to make a buck, but go at it like "these are people who are passionate about our IP and we encourage this kind of creativity". That stuff actually works. They're not top dog anymore, and this stuff isn't doing them any favors.


Yeah the Youtube spat was petty as heck, but to me these are two different issues.

I don't think loosening up on fanmade is really an issue, or something that is a "fan negative." They should allow more kinds of content like Youtube, to organically grow though. That I can support.

Posted by rich4pres
Knoxville
Member since Dec 2016
11099 posts
Posted on 1/11/17 at 4:37 pm to
I have always bought the latest Nintendo system, but I am not buying the Switch. I'm tired of getting burned by Nintendo. They always seem to make you practically beg for decent games. I will stick to my PS4.
Posted by Drewbie
tFlagship
Member since Jun 2012
65291 posts
Posted on 1/11/17 at 8:15 pm to
quote:

You chose a poor example in FF7, which content wise, OoT doesn't sniff.
You're right. A fully rendered completely 3D sandbox world has nothing on a turn-based open world game with jpg images for background.
Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/11/17 at 9:02 pm to
32mb vs 1.2gb...
Posted by Drewbie
tFlagship
Member since Jun 2012
65291 posts
Posted on 1/11/17 at 9:29 pm to
And yet many of the most graphically impressive games of the generation were on the 64. My whole argument is given the time period, Nintendo's choice to use cartridges wasn't that big of a deal and didn't hinder the quality of games they were able to release much, if at all. It definitely wasn't anywhere near as impactful as the writer tries to make it out to be.
This post was edited on 1/11/17 at 9:35 pm
Posted by TigerRagAndrew
Check my style out
Member since Aug 2004
7256 posts
Posted on 1/12/17 at 5:41 pm to
quote:

performance-wise.


:rofl:

N64 games run at about 15-30 fps and are aliased and grainy as frick. I just don't even

Posted by BaddestAndvari
That Overweight Racist State
Member since Mar 2011
18675 posts
Posted on 1/12/17 at 6:38 pm to
quote:

sicboy


Please show us where Nintendo touched you:

Posted by sicboy
Because Awesome
Member since Nov 2010
79447 posts
Posted on 1/12/17 at 7:40 pm to
How long have you been on their payroll?
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