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Posted on 6/13/18 at 4:13 pm to Big_Slim
I honestly don't think it was Bungie. I feel like once Activison, who has a record of dumbing down and running multiple franchises into the ground, got involved with ownership of the franchise at stake, Bungie did things the way Activision wanted. Until the community became very vocal.
Posted on 6/13/18 at 4:19 pm to Devious
quote:
I honestly don't think it was Bungie. I feel like once Activison, who has a record of dumbing down and running multiple franchises into the ground, got involved with ownership of the franchise at stake, Bungie did things the way Activision wanted. Until the community became very vocal.
^^^^
Posted on 6/13/18 at 4:43 pm to Devious
Didn't Activision give Bungie 16 months to make Destiny 2?
Posted on 6/13/18 at 4:47 pm to Poxxxx says GFR
I'm not sure. But I thought I heard the entire project was scrapped at one point. Again, leads me to believe Activision didn't like what Bungie was doing and strong armed them with the contract.
And if you read up and listen to interviews on the community summit, it sounds like Bungie had most of the Y2 stuff in motion already. They tweaked some of it based on the feedback from the summit. So Bungie already had a recovery plan...which was probably their original vision.
And if you read up and listen to interviews on the community summit, it sounds like Bungie had most of the Y2 stuff in motion already. They tweaked some of it based on the feedback from the summit. So Bungie already had a recovery plan...which was probably their original vision.
Posted on 6/13/18 at 4:49 pm to Poxxxx says GFR
Yea it was something absurd. I think Devious is correct at least in some degree. There are still lots I want fixed with the game, it still plays clunky and pvp hit detection is still pretty terrible, but I definitely like what they are doing with the updates.
This post was edited on 6/13/18 at 4:49 pm
Posted on 6/13/18 at 4:50 pm to Devious
quote:
And if you read up and listen to interviews on the community summit, it sounds like Bungie had most of the Y2 stuff in motion already. They tweaked some of it based on the feedback from the summit. So Bungie already had a recovery plan...which was probably their original vision.
Yep. There were definitely things that they had planned that got a resounding "No" from the summit, but overall the impression I got was that Bungie had a ton of good stuff in place already to fix the game.
Posted on 6/13/18 at 4:54 pm to GoCrazyAuburn
Don't get me wrong. Shame on Bungie for not standing up for their vision if it went down that way. Have some fight for what you and your team want to create.
And one more thing...the recent announcement of Bungie moving to self publishing after Destiny 2. Leads me to believe the partnership with Activision has left a very sour taste in their mouth.
And one more thing...the recent announcement of Bungie moving to self publishing after Destiny 2. Leads me to believe the partnership with Activision has left a very sour taste in their mouth.
Posted on 6/13/18 at 6:29 pm to Devious
I think you’re giving them too much credit and big bad activision too much blame. I haven’t read one interview affirming your side of the story, only theories, but I’ve read about multiple instances regarding Bungies incompetence. The only thing I think activision probably deserves full credit for is Eververse but that’s pretty low on the totem pole of issues. I’m pretty confident they’ve been given a lot of autonomy outside of the DLC/Eververse set up.
There was a pretty good interview on the subreddit with a former Bungie employee regarding the D1 shitshow and virtually none of it was activisions fault. All on Bungie for having poor communication between teams and no common vision for the game
There was a pretty good interview on the subreddit with a former Bungie employee regarding the D1 shitshow and virtually none of it was activisions fault. All on Bungie for having poor communication between teams and no common vision for the game
Posted on 6/13/18 at 7:08 pm to Big_Slim
No there's blame on both sides. Plenty of it. I just think Activision is more involved than other people.
Posted on 6/14/18 at 5:18 am to Big_Slim
Incompetence is a very strong word. Especially when talking about the company that brought us the Halo franchise and the Destiny universe. You won't hear me say Destiny 2's year one shortcomings are strictly Activision's fault, but I'd bet they're behind a whole bunch of the shite that was wrong with D2 at launch.
Posted on 6/14/18 at 12:50 pm to Poxxxx says GFR
quote:
Incompetence is a very strong word. Especially when talking about the company that brought us the Halo franchise and the Destiny universe.
Oh wow a dev company with almost 1000 employees and multiple studios assisting it was able to make a video game. Changes to weapon slots and movement speed was entirely a Bungie choice and was probably the worst change from D1 to D2. Increased melee and grenade cooldown times and decreased power of each was also Bungie. Getting rid of being able to select PVP mode was entirely Bungie. They have multiple employees on record saying that it took them upwards of 23 hours to move a bush because of the shitty engine they were running on, and evidently the new engine isn't that much better hence why it still takes them 6 months to pump out updates. The only thing Activision may have been responsible for is getting rid of weapon randomization to appeal to the casual crowd, but this wouldn't have been that big a deal if they had actually put some perks in the game that were worth a shite.
They are very good when it comes to world building and art direction and still have the best FPS mechanics out there. They are grossly incompetent when it comes to almost everything else though, and I see no plausible explanation for why any of the above would be Activision's fault even if it may be nice to think so.
Posted on 6/14/18 at 4:22 pm to Big_Slim
quote:
They are very good when it comes to world building and art direction and still have the best FPS mechanics out there.
Thats the hook that got me. I had not played in so long, but starting d2 up recently and rolling a titan (warlock main in d1) and doing the titan skating and shoulder charging and just literally the joy of how great it feels to wield my guns and special abilities in the game world they created still feels really really good.
Posted on 6/14/18 at 4:27 pm to LSU_postman
quote:
Thats the hook that got me. I had not played in so long, but starting d2 up recently and rolling a titan (warlock main in d1) and doing the titan skating and shoulder charging and just literally the joy of how great it feels to wield my guns and special abilities in the game world they created still feels really really good.
Unfortunately, even this aspect was a step back from D1. It still blows my mind how much more crisp D1 feels than D2. I've gone back to playing a lot of D1. Hopped on D2 the other night and was blown away at how sluggish it felt. Player movement is just slow and lumbering. Nothing feels precise. I don't know if they cranked up the deadzone or what.
Posted on 6/14/18 at 4:51 pm to Devious
quote:
I just think Activision is more involved than other people.
This.
Bungie is to blame for going along with Activision's shite, but that's pretty much it. I refuse to believe Bungie would have inserted Eververse had they not had Activision breathing down their necks. And Eververse and worrying about sucking every possible cent out of the player I think is ultimately the root of what has fricked everything up.
Maybe I give Bungo too much credit though.
Posted on 6/14/18 at 4:54 pm to Big_Slim
quote:
Changes to weapon slots and movement speed was entirely a Bungie choice and was probably the worst change from D1 to D2. Increased melee and grenade cooldown times and decreased power of each was also Bungie. Getting rid of being able to select PVP mode was entirely Bungie.
Blame Bungie all you want, but these changes were made, along with static perks for weapons, in regards to Esports - something Activision was pushing big time.
The main reason D1 couldn't make it big is because we relied on god rolls to compete at a high level and that RNG doesn't fly in Esports. By making everyone play with the same shite it makes esports possible.
Posted on 6/14/18 at 7:17 pm to McCaigBro69
quote:
Blame Bungie all you want, but these changes were made, along with static perks for weapons, in regards to Esports - something Activision was pushing big time.
Wrong. Josh Hamrick, lead sandbox designer, was the source for the big push for 2 primaries and eventually convinced Luke Smith to do it. He has since apologized for the design mistakes Bungie has made so far.
I addressed static rolls and realize that push could have come from activision, but it wouldn’t have been a big deal if they had made the static perks actually interesting. That didn’t happen, and in top of that they decided to make almost every gun a reskin.
Also how were they planning on being an esport without dedicated servers?
Incompetence I tell ya
Posted on 6/14/18 at 7:32 pm to Big_Slim
quote:
Also how were they planning on being an esport without dedicated servers?
Lol FIFA uses p2p connection for most of its online play aside from the ‘weekend league’ which you have to qualify for by being in Division 1 of seasons.
I’d say FIFA is pretty big in Esports, probably the largest sports esport in the world, and only use dedicated servers for their top tier competitions.
Dedicated servers are not a must for an esport.
I was not aware of the gun design regarding the two primaries so thanks for that information. That dude is an idiot.
Posted on 6/14/18 at 9:29 pm to McCaigBro69
Yeah but FIFA isn’t a shooter, and those top tier tournaments you’re talking about are part of being an esport.
Regardless that’s pretty much the last issue on my shite list anyway. The rest of the examples I pointed out are still pure Bungo dumbassery
Regardless that’s pretty much the last issue on my shite list anyway. The rest of the examples I pointed out are still pure Bungo dumbassery
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