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re: Destiny 2 Discussion Thread (all platforms -1)
Posted on 8/23/18 at 1:03 am to Hu_Flung_Pu
Posted on 8/23/18 at 1:03 am to Hu_Flung_Pu
Sorry I had to bail. I'll make it up to you 
Posted on 8/23/18 at 7:22 am to Devious
All good. I just grinded out the orbs and public events. Got my Nightstalker right after you left and got that done. Just need to do the missions, patrol, and crucible. I think I just have two missions left.
I need to finish up osiris and warmind also to get escalation protocol.
I need to finish up osiris and warmind also to get escalation protocol.
Posted on 8/23/18 at 8:28 am to Hu_Flung_Pu
Sorry if already posted, but somebody on reddit posted these will be the weapon elements after the expansion drops. So, I'd recommend if there are any of these that you use heavily, make sure they currently are a different element than what is listed.
LINK
LINK
Posted on 8/23/18 at 10:35 am to GoCrazyAuburn
Posted on 8/23/18 at 11:18 am to GoCrazyAuburn
I can relate when your super gets thrown out because of some stupid shite bumping you.
Posted on 8/23/18 at 12:09 pm to angryslugs
quote:
Raids have never had matchmaking. Strikes still have it. Just start one and you'll sit in orbit a minute while it finds two other players.
Ahh, I just figured it out. Apparently I have to do some more campaign to unlock them. I don't have Zavala at the farm yet. I was confused because when I hit a certain level I saw a message pop up saying I was able to do strikes/raids, but they weren't showing up anywhere. Guess you have to hit that level AND complete most of the campaign.
Posted on 8/23/18 at 12:57 pm to Neauxla_Tiger
I still don’t get why they don’t just add matchmaking to raids. Sometimes I just wanna hop on and go regardless of who’s on there.
Posted on 8/23/18 at 1:05 pm to Brettesaurus Rex
quote:I don't think that raids should have matchmaking (nightfalls absolutely should however).
I still don’t get why they don’t just add matchmaking to raids. Sometimes I just wanna hop on and go regardless of who’s on there.
They really, really, really need to have an in-game LFG instead. It's absurd that you have to go to 3rd party apps/sites for that shite. Plenty of other games have in-game LFGs for certain activities.
Posted on 8/23/18 at 3:41 pm to joeyb147
quote:
I don't think that raids should have matchmaking
What would it hurt to add that option? Literally nothing. I'm not saying force it, but there's no reason it shouldn't be an option.
Posted on 8/23/18 at 6:48 pm to Brettesaurus Rex
Cayde went out like a damn boss.
Also, the free Gambit Trial Day next weekend is pretty awesome. Definitely want to give that a few rounds when it goes live.
Also, the free Gambit Trial Day next weekend is pretty awesome. Definitely want to give that a few rounds when it goes live.
This post was edited on 8/23/18 at 7:27 pm
Posted on 8/23/18 at 11:39 pm to Brettesaurus Rex
quote:
Cool trailer of "Caydes last stand"
Wait, so he dies a different way in that trailer than was originally shown. And it didn't actually show him die
Something's up
Posted on 8/25/18 at 11:45 am to hawgfaninc
Yeah, I was confused a bit by how he “died” differently in that last trailer.
On another note, I’m confused about how the year 1 weapons will be obsolete in year 2. I watched the Datto vid and read the “everything you need to know” reddit post and can’t see where there’s mention of some additional perk or slot that makes year 2 weapons advantageous.
On another note, I’m confused about how the year 1 weapons will be obsolete in year 2. I watched the Datto vid and read the “everything you need to know” reddit post and can’t see where there’s mention of some additional perk or slot that makes year 2 weapons advantageous.
Posted on 8/25/18 at 12:37 pm to LSUmakemewanna
quote:You serious?
I watched the Datto vid and read the “everything you need to know” reddit post and can’t see where there’s mention of some additional perk or slot that makes year 2 weapons advantageous.
Posted on 8/25/18 at 12:42 pm to Devious
Yeah. I mean, I suppose I'm pretty serious.
Posted on 8/25/18 at 1:11 pm to LSUmakemewanna
Each y2 legendary will have two random perks instead of one static perk. The mods for weapons and armor will affect actual gameplay instead of an asinine power level boost or ability cooldown reduction.
Eta: also confirmed today y1 weapons will not accept y2 weapon mods
Eta: also confirmed today y1 weapons will not accept y2 weapon mods
This post was edited on 8/25/18 at 1:28 pm
Posted on 8/25/18 at 1:35 pm to Devious
So me having the idea that a Uriel's in every flavor is good, really isn't good. Dang. On to bigger and better things. Thanks for taking it easy on me 
Posted on 8/25/18 at 2:05 pm to LSUmakemewanna
It's good to start out. But I'm sure it will be replaced quickly. I did the same thing. All of my favorite energy weapons have three elements. Elements will be locked in y2 so we won't be able to change them.
Posted on 8/25/18 at 2:33 pm to Devious
Well, I had a rather large collection, but recently made the switch from PS4 to PC (and loving every minute of it), so I’ll be bringing a minimal amount of stuff anyways. Just won’t fret about getting a whole bunch of shite before Forsaken.
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