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Started By
Message
My Discontent with Modern Gaming Trends: Mild Rant
Posted on 5/20/18 at 3:20 pm
Posted on 5/20/18 at 3:20 pm
TLDR: I'm venting, so I apologize for not adding all the details.
Metal Gear Solid Ground Zeros, Battlefield Hardline, the Destiny and Star Wars Battlefront "EA" series, Evolve, Mass Effect Andromeda, No Man's Sky, Sea of Thieves (and many more)
I am so sick and tired of this practice regarding releasing a game and then adding obviously planned content months later. I understand that developers need to make money and the $60 price point does not keep up with development costs. But this is no reason to axe content and sell a shoddy product up front.
Multiplayer makes more money, but do you really want a world where your game becomes a frisbee as soon as EA, Activision, or CRAPCOM close the servers?
No Mans'Sky and Sea of Thieves are culprits of sensationalized advertising with little content in their initial release. But the saddest part of all of this is the hordes of gamers who try to defend this abusive process.
I love video games, but my goodness the amount of white-knighting for their business practices is absurd. Its like we have a generation of people who are okay with getting games in EARLY ALPHA at best.
We already know about the Lootbox fiasco with Battlefront 2. But how about Battlefront 1 having no Galatic Conquest, space battles, or prequel units. No campaign mode and
ONLY 12 maps at release. Destiny pushing away its lore to a sidebar and not incorporating more of it into the game?
As for Destiny 2, ..... 2 tokens and a blue.
This post was edited on 5/20/18 at 4:17 pm
Posted on 5/20/18 at 3:39 pm to volod
get used to it, that's the way the industry is headed.
very rarely you'll get something like god of war, which is loaded with content and is polished from the get-go.
very rarely you'll get something like god of war, which is loaded with content and is polished from the get-go.
Posted on 5/20/18 at 3:49 pm to volod
Technology ruined gaming as we know it. My friends and I always try to figure out why we have such a hard time finding games that interest us these days and we always reduce it down to development costs, which have grown exponentially year over year. Developers are doing everything they can to make this a profitable venture
Posted on 5/20/18 at 4:04 pm to Carson123987
quote:
very rarely you'll get something like god of war, which is loaded with content and is polished from the get-go.
I’ll take it a step further and say CD Projekt Red w/ the Witcher 3. It did have some minor bugs that needed to be worked out at first, as did God of War, but they released free DLC for like the first 12 weeks after the game’s release and even the paid DLC was well worth the purchase and were delivered as finished products.
You could probably add Monster Hunter World to this list as well. Almost no big time bugs at launch and free DLC throughout the lifetime of the game.
Posted on 5/20/18 at 4:41 pm to Carson123987
quote:
very rarely you'll get something like god of war, which is loaded with content and is polished from the get-go.
Hopefully it does really well with purchase orders so that other companies delve into games like that.
Posted on 5/20/18 at 4:47 pm to ShootingsBricks4Life
I actually like the way epic/fortnite does it. They make money on those skins and battle pass but keep giving us new things to do constantly.
I'm not happy with the trend though to cater to weekend gamers and casual players. Fortnite is doing this and that's the only thing I don't like. Destiny ruined their game by doing this.
I'm not happy with the trend though to cater to weekend gamers and casual players. Fortnite is doing this and that's the only thing I don't like. Destiny ruined their game by doing this.
This post was edited on 5/20/18 at 5:04 pm
Posted on 5/20/18 at 5:28 pm to volod
quote:
TLDR: I'm venting, so I apologize for not adding all the details.
Metal Gear Solid Ground Zeros, Battlefield Hardline, the Destiny and Star Wars Battlefront "EA" series, Evolve, Mass Effect Andromeda, No Man's Sky, Sea of Thieves (and many more)
I am so sick and tired of this practice regarding releasing a game and then adding obviously planned content months later. I understand that developers need to make money and the $60 price point does not keep up with development costs. But this is no reason to axe content and sell a shoddy product up front.
Multiplayer makes more money, but do you really want a world where your game becomes a frisbee as soon as EA, Activision, or CRAPCOM close the servers?
No Mans'Sky and Sea of Thieves are culprits of sensationalized advertising with little content in their initial release. But the saddest part of all of this is the hordes of gamers who try to defend this abusive process.
I love video games, but my goodness the amount of white-knighting for their business practices is absurd. Its like we have a generation of people who are okay with getting games in EARLY ALPHA at best.
We already know about the Lootbox fiasco with Battlefront 2. But how about Battlefront 1 having no Galatic Conquest, space battles, or prequel units. No campaign mode and
ONLY 12 maps at release. Destiny pushing away its lore to a sidebar and not incorporating more of it into the game?
As for Destiny 2, ..... 2 tokens and a blue.
Bloated game development budgets were the kickoff for this.
Posted on 5/20/18 at 5:31 pm to McCaigBro69
quote:
I’ll take it a step further and say CD Projekt Red w/ the Witcher 3. It did have some minor bugs that needed to be worked out at first
Posted on 5/20/18 at 5:50 pm to volod
Going to close my eyes and pretend this is a Dourden thread.
Posted on 5/20/18 at 6:06 pm to Carson123987
GoW
BotW
Horizon
Last of Us
Witcher 3
Battlefield 1
But yeah, super rare . .and mostly Sony exclusives
BotW
Horizon
Last of Us
Witcher 3
Battlefield 1
But yeah, super rare . .and mostly Sony exclusives
Posted on 5/21/18 at 1:46 am to Roaad
X-Com 2
Shadow Tactics 2: Blades of the Shogun
could also be added
(just throwing out some lesser known games that dont get credit for not following this trend)
Shadow Tactics 2: Blades of the Shogun
could also be added
(just throwing out some lesser known games that dont get credit for not following this trend)
This post was edited on 5/21/18 at 1:50 am
Posted on 5/21/18 at 6:52 am to volod
You know who doesn't do any of the stuff you listed?
Nintendo. The GOAT.
Go buy a switch and leave the nonsense behind.
Nintendo. The GOAT.
Go buy a switch and leave the nonsense behind.
Posted on 5/21/18 at 7:20 am to Breesus
Because they take years to develop games, a luxury a lot of companies don't have. And the rest are nothing but ports, so someone else has done the work.
Posted on 5/21/18 at 8:20 am to volod
What sucks the most for me is that there's no longer any variety in triple A gaming. Big name developers (of which they are fewer and fewer every day) are churning out sequels to already established franchises, and no one is taking any risks.
Posted on 5/21/18 at 8:26 am to volod
quote:
Its like we have a generation of people who are okay with getting games in EARLY ALPHA at best.
It is the unfortunate reality.
Then you have DayZ, which is six years into Alpha, beta testing kinda sorta in the works, and people bash it to no end for taking years to develop. There is no middle ground
Posted on 5/21/18 at 8:31 am to sicboy
quote:
Because they take years to develop games, a luxury a lot of companies don't have.
They admitted years ago that they weren't ready for HD and the artistic load that puts on game development. They've done well to get closer, but yeah they take time often.
quote:
And the rest are nothing but ports, so someone else has done the work.
What does this mean? Every game company ports games nowadays to fill in release gaps.
Posted on 5/21/18 at 8:32 am to BulldogXero
quote:
What sucks the most for me is that there's no longer any variety in triple A gaming. Big name developers (of which they are fewer and fewer every day) are churning out sequels to already established franchises, and no one is taking any risks.
This too. But that's similar to film where the need to spend on certain things reduces potential risks. Most of the big main stream games fall into a few big buckets with little variation.
Posted on 5/21/18 at 9:01 am to Freauxzen
quote:
What does this mean? Every game company ports games nowadays to fill in release gaps.
Not arguing that. But you can't really brag about not releasing incomplete games when a majority of your library is stuff other people worked on.
Posted on 5/21/18 at 9:05 am to sicboy
quote:
Not arguing that. But you can't really brag about not releasing incomplete games when a majority of your library is stuff other people worked on.
That's fair.
And Nintendo has trusted more external sources recently, and usually that has been for the better, both for game design and process. Ports like Tropical Freeze. Then Smash, whatever other thing Retro is working on, Mario+Rabbids, etc.
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