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re: College Football 2026 Thread
Posted on 7/8/25 at 12:27 am to VinegarStrokes
Posted on 7/8/25 at 12:27 am to VinegarStrokes
The new option to ignore rushers on the defensive line in the o-line adjustments is massive. Seriously a game changer… basically nulls a lot of the cheese blitzes you’ll see online
I hate how every year, whether it’s Madden or now CFB26, they flip around the pre-snap adjustment button binds. Takes me a couple of weeks to unlearn and relearn how to do simple stuff like containing my d-line. If you’re sitting there staring at the menu for pre-snap options you’re cooked
I hate how every year, whether it’s Madden or now CFB26, they flip around the pre-snap adjustment button binds. Takes me a couple of weeks to unlearn and relearn how to do simple stuff like containing my d-line. If you’re sitting there staring at the menu for pre-snap options you’re cooked
Posted on 7/8/25 at 6:33 am to Darth Aranda
The game plays smooth and Caden Durham is a beast. I’ve busted 4 70 plus yard runs in the wing gun formation using just inside zone
Posted on 7/8/25 at 7:50 am to Big4SALTbro
CPU ran into my kicker in the my first touchdown PAT. Hopefully that is an outlier 
Posted on 7/8/25 at 9:04 am to BulldogXero
Haven't had that happen yet in two games so hopefully so.
Going to have to figure out the running game. I've seen a lot say it is really dominant, but int he two games I played last night, It was pretty hard finding any running room. Lot of free defenders, even when I had numbers. Didn't play around with the adjustments too much as far as blocking slides and unassigning guys, so maybe that will assist. Played with Auburn and while the OL is fine, that may have something to do with it. QB pressure was pretty damn fast too. Most passing plays if I didn't get rid of the ball the second I hit the back of my drop, I was getting hit. Play action passes were almost impossible.
Game looks good and feels really good though. Tackling animations looked awesome. CPU QB's were still going like 90% completion though and the incompletes were me intercepting them mostly
.
Going to have to figure out the running game. I've seen a lot say it is really dominant, but int he two games I played last night, It was pretty hard finding any running room. Lot of free defenders, even when I had numbers. Didn't play around with the adjustments too much as far as blocking slides and unassigning guys, so maybe that will assist. Played with Auburn and while the OL is fine, that may have something to do with it. QB pressure was pretty damn fast too. Most passing plays if I didn't get rid of the ball the second I hit the back of my drop, I was getting hit. Play action passes were almost impossible.
Game looks good and feels really good though. Tackling animations looked awesome. CPU QB's were still going like 90% completion though and the incompletes were me intercepting them mostly
This post was edited on 7/8/25 at 9:06 am
Posted on 7/8/25 at 10:03 am to GoCrazyAuburn
How’s Dynasty and recruiting?
Posted on 7/8/25 at 11:01 am to GoCrazyAuburn
Running seems too easy for me but I also play on wide camera angle which helps in finding running lanes. I'll have to mess with the sliders to make it harder to run on all American. I agree the organic animations and feel of weight on the players make it a lot better than last years game. I also like the slightly slower speed of the game.
Posted on 7/8/25 at 11:08 am to holdmuh keystonelite
Who did you play with and what offense? With The Auburn offense run plays, it was seemingly impossible to get anything over 3 yards, unless I pulled a zone read and got the QB to the edge.
Posted on 7/8/25 at 11:10 am to GoCrazyAuburn
I was playing with BYU, WVU, Wyoming and seen huge running lanes. I didnt play against any power teams though. Pitt, Utah State, UNC
Posted on 7/8/25 at 11:26 am to Draco Malfoy
started up a Miss St dynasty last night, the portal is BRUTAL now
Had my top running back and receiver (and some linebackers) hit the portal due to my pro potential/champ contender grade. You can have up to 20+ players hit the portal at one time.
Thankfully there’s sliders now to control it, but it’s definitely more active as a whole than 25. Even the big schools lose a lot of players on the default sliders, due to playing time.
I really like that team needs are displayed at the top permanently on the recruiting board. Makes your life a lot easier. It was annoying having to go back and forth to another page to see what you need.
Thankfully there’s sliders now to control it, but it’s definitely more active as a whole than 25. Even the big schools lose a lot of players on the default sliders, due to playing time.
I really like that team needs are displayed at the top permanently on the recruiting board. Makes your life a lot easier. It was annoying having to go back and forth to another page to see what you need.
This post was edited on 7/8/25 at 11:28 am
Posted on 7/8/25 at 1:09 pm to holdmuh keystonelite
Played a bit of an LSU dynasty last night and ended up losing to South Carolina after their RB broke like 25 tackles in the game. I even put on conservative tackling and still couldn't get that mf down
This post was edited on 7/8/25 at 1:14 pm
Posted on 7/8/25 at 1:28 pm to WicKed WayZ
i'm sure the reason was 'shopped in after the fact.
Posted on 7/8/25 at 1:43 pm to LSUdude247
quote:
layed a bit of an LSU dynasty last night and ended up losing to South Carolina after their RB broke like 25 tackles in the game. I even put on conservative tackling and still couldn't get that mf down
I want to know who at South Carolina is involved with this game because they have some damn cheat code players
Between Sellers, Harbor, and their RB, that offense is wild to run.
Posted on 7/8/25 at 2:07 pm to GoCrazyAuburn
Posted on 7/8/25 at 3:03 pm to GoCrazyAuburn
quote:
Between Sellers, Harbor, and their RB, that offense is wild to run.
Sellers and Lagway are insane man
Lagway just kept throwing deep bombs and my DBs struggled to keep up
Posted on 7/8/25 at 4:21 pm to LSUdude247
I’m glad to see the freezing at the play call screen is still active. Lost a RTFCP semi final game cause it froze at the 10 yard line in a 7-7 tie with 30 seconds left and I didn’t have any pauses left smh. Kicked me out the game smh.
Posted on 7/8/25 at 5:16 pm to Broski
quote:
frick that's unfortunate. I tried all kinds of different sliders last year and it didn't matter. Ruined the game for me. Looks like I won't be buying it this year.
So, one guy said he doesn’t like it, and that’s it for you? That’s ridiculous. I haven’t had any issues with blocking.
Posted on 7/8/25 at 5:42 pm to witty alias
quote:
So, one guy said he doesn’t like it, and that’s it for you? That’s ridiculous. I haven’t had any issues with blocking.
He is hard to please. I didn't have any issues with blocking last year either but he did and complained a lot about it. I don't think he likes realistic football and expects all the time in the world in the pocket.
Posted on 7/8/25 at 6:07 pm to holdmuh keystonelite
Probably dropping back too far.
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