Domain: tiger-web1.srvr.media3.us College Football 2026 Thread | Page 18 | Gaming Board
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re: College Football 2026 Thread

Posted on 7/14/25 at 9:16 am to
Posted by hg
Member since Jun 2009
128111 posts
Posted on 7/14/25 at 9:16 am to
The coaching adjustment where you can pick how far your safeties play off the los or how wide they are is really good at stopping the run as well.
Posted by finchmeister08
Member since Mar 2011
39947 posts
Posted on 7/14/25 at 9:23 am to
another gripe...


can i not adjust the line blocking scheme when a run play is active? i can't seem to make any kind of adjustment. L1 only brings up pass blocking adjustments. only thing i can do is change the mike LB.
Posted by GoCrazyAuburn
Member since Feb 2010
40409 posts
Posted on 7/14/25 at 9:26 am to
quote:

The coaching adjustment where you can pick how far your safeties play off the los or how wide they are is really good at stopping the run as well.


Absolutely love that feature. Really good addition.
Posted by GoCrazyAuburn
Member since Feb 2010
40409 posts
Posted on 7/14/25 at 9:26 am to
quote:

can i not adjust the line blocking scheme when a run play is active? i can't seem to make any kind of adjustment. L1 only brings up pass blocking adjustments. only thing i can do is change the mike LB.


Don't believe you can do anything with run blocking that i've seen at least, only pass blocking and ID Mike, though I'm curious if you do the pass blocking shade adjustments on a run play, if it does anything.
This post was edited on 7/14/25 at 9:27 am
Posted by finchmeister08
Member since Mar 2011
39947 posts
Posted on 7/14/25 at 10:16 am to
i remember in '14, you could slide the line left or right on run plays. i don't know why that would be handcuffed to pass only plays.
Posted by GoCrazyAuburn
Member since Feb 2010
40409 posts
Posted on 7/14/25 at 10:27 am to
Yea it definitely used to be a thing.
Posted by Mstate
Birmingham
Member since Nov 2009
10470 posts
Posted on 7/14/25 at 10:31 am to
Do we know if they limit the coach tree in dynasty?

Last year I maxed out at level 50 IIRC which was annoying.
Posted by GoCrazyAuburn
Member since Feb 2010
40409 posts
Posted on 7/14/25 at 10:42 am to
I believe I saw it was increased to level 100.
Posted by Big4SALTbro
Member since Jun 2019
23449 posts
Posted on 7/14/25 at 11:30 am to
I usually match personal and if the cpu goes 5 wide I go zone to deal with them.
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14140 posts
Posted on 7/14/25 at 11:55 am to
Going back to CFB 25, the sets I use depends on the quality of my defense. The more seasons I complete resulting in higher and higher rated defenses, the more base defense I become. Meaning....if I am stacked with 5-6 DLs all ranging from 280-310 lbs, and a bunch of linebackers with 88+ speed, then I'll usually run the 3-4 about 80% of the time and rely on the speed and talent to cover the passing game in my zone blitz scheme. The worse my defense is, the more I have to compensate by adding extras DBs. I'm fine sacrificing run defense to cover the pass in those situations...and I feel like that is fairly realistic to how coaches do it in real life.

I haven't played 26 enough to see if I can survive with these tactics but it worked really well in the previous game and allowed me to absolutely dominate against the run while doing well enough in the pass to average giving up less than 300 yds a game. All of this on Heisman difficulty btw.
Posted by Big4SALTbro
Member since Jun 2019
23449 posts
Posted on 7/14/25 at 2:11 pm to
That was pretty much my strategy. If I built up a fast d I went base a lot.

If my D isn’t great then I put more dbs on.

I have only played a few weeks of dynasty but it looks like the game dialed back speed recruits. Linebackers seem to be in low 80s
Posted by GoCrazyAuburn
Member since Feb 2010
40409 posts
Posted on 7/14/25 at 2:29 pm to
quote:

I have only played a few weeks of dynasty but it looks like the game dialed back speed recruits. Linebackers seem to be in low 80s


Noticed this as well. However, did some of my first offseason last night and the training results, I had some guys that got some pretty good speed/accelleration bumps in the offseason. In '25, it seemed like those numbers only ever improved like maybe 2-3 over the whole career if lucky. I had guys get 4-5 bumps this year.

I'm thinking player development may be more important than last year, especially since you can turn off auto-develop and focus on where you want.
This post was edited on 7/14/25 at 2:55 pm
Posted by finchmeister08
Member since Mar 2011
39947 posts
Posted on 7/14/25 at 2:33 pm to
i must not go into thta much depth with recruiting. i just look at 5*s and 4*s.
Posted by HogX
Madison, WI
Member since Dec 2012
5607 posts
Posted on 7/14/25 at 2:36 pm to
quote:

I have only played a few weeks of dynasty but it looks like the game dialed back speed recruits. Linebackers seem to be in low 80s


They've dialed speed back a ton (which is a great thing). Most of the 4 star WR's I've recruited are mid to high 80s in speed...so it really means something when you get some dude with 90+ speed interested in you. No more of those 2 star, 99 speed WRs...that I've been able to find, at least.

This post was edited on 7/14/25 at 2:37 pm
Posted by holdmuh keystonelite
Member since Oct 2020
4274 posts
Posted on 7/14/25 at 3:45 pm to
quote:

have only played a few weeks of dynasty but it looks like the game dialed back speed recruits. Linebackers seem to be in low 80s


Do you have disk or digital version? I heard it is on disk but I have the digital version and recruit speeds are more inflated than ever. I simmed 4 seasons just to see how recruit ratings are and they are ridiculous. In 4 simmed years with generated recruits there were about 10 players with 99 speed and too many to count with 97 and 98 speed. Even a few defensive lineman with 90+ speed. Don't even get me started on the Inflated acceleration, agility, change of direction.
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 7/14/25 at 9:45 pm to
Can someone explain to me why on the ultimate team mode, I have gotten Junior Seau and DeSean Jackson cards 5x each?

Seems like a complete waste
Posted by finchmeister08
Member since Mar 2011
39947 posts
Posted on 7/14/25 at 10:03 pm to
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 7/14/25 at 10:37 pm to
Receiver wide open? No worries, he'll run TO THE DEFENDER instead of keeping his space for an easy catch.

Game is great but the AI needs a ton of work.

ETA: The drops in this game are horrendous. I'm hitting my receivers perfectly and it's just drop after drop after drop after drop.......
This post was edited on 7/14/25 at 11:00 pm
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